
Civilization · 2010
7 Wonders
Card drafting across three ages: build your city, trade with your neighbours and raise a wonder.
- 3–7 players
- 30–45 min
- 2.3 / 5 · Light
Set up the game
0 of 6 steps
Tick each step as you complete it.

Wonder board 
The three decks and the coins 
Coins 
Tokens 
Cards 
How to lay out your city 
Resources
What it is about
7 Wonders is a drafting game for 3–7 players, played over three ages. At the start of each age you receive a hand of seven cards, keep one and pass the rest to your neighbour; the card lets you build a structure in your city, advance a stage of your wonder or discard it for three coins. Resources are never spent: your city produces the same all game, and whatever you lack you buy from your two neighbours at two coins per resource.
At the end of each age you resolve military conflicts against those neighbours, and after the third age you add up points: military, treasury, wonders, civilian, scientific, commercial and Guild structures. The highest total wins; ties go to the most coins.
Source note
Base game guide written from the official English rulebook (2010, 12 pages), which includes the two-player Free City variant. It does not cover expansions. Images are cropped from the same rulebook.
Official EN rulebook (Repos Production, 2010) · Reviewed: 24 Oct 2026