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Economic · 2018

Brass: Birmingham

Build industries, connect towns and sell your goods in industrial England.

  • 2–4 players
  • 60–120 min
  • 3.9 / 5 · Heavy

Set up the game

0 of 8 steps

Tick each step as you complete it.

  1. Full Brass: Birmingham board with its industry and merchant locations linked by canals and rail.
    The board and its locations
  2. Oxford merchant location with its beer and market spaces.
    Merchant location
  3. Merchant tile with a handshake and its beer spaces.
    Merchant tile
  4. Section of the player mat showing the coal and iron market and building costs.
    Coal and iron market
  5. Player mat with slots for stacking industry tiles by type and level.
    Player mat
    Game tokens grouped by type, each detail visible.
    Tokens
    Whole character card, name and artwork visible.
    Character
    Marker on its track, position pointed out.
    Marker
  6. Brass: Birmingham industry tiles, showing their front and flipped sides.
    Industry tiles
  7. Turn order track with character tiles.
    Turn order
  8. A Birmingham location card and an industry card.
    Location card
What it is about

Brass: Birmingham is an economic game for 2–4 players set in the Industrial Revolution. Across two eras — first canals, then railways — you build industries, connect them to markets and sell goods to earn victory points. On your turn you discard a card and take an action: Build, Network, Develop, Sell, Loan, Scout or Pass; you normally take two actions per turn, though the first round of the Canal Era gives you only one. Coal mines, iron works and breweries flip when their resource runs out; cotton mills, manufacturers and potteries flip when you sell their goods to a merchant using beer. At the end of each era you score flipped tiles and links, and after the Rail Era the player with the most points wins. The key is an efficient network, steady income and using actions that may also help your rivals.

Source note

The supplied PDF is a teaching guide and FAQ: it does not include the full setup or strategy advice. Setup was completed with the official rulebook. The table-level questions (free resources, farms, era change) also draw on the supplied DOCX FAQ; strategies are editorial proposals pending review.

Teaching Guide + FAQ (Roxley, 2023); setup completed with the official rulebook (EOG v1.2, 2019) · Reviewed: 24 Oct 2026

Turno Cero

Fan-made summaries and tips. They do not replace the official rulebook.

Made for playing, not for reading rulebooks. · 2026