[{"data":1,"prerenderedAt":659},["ShallowReactive",2],{"game-en-brass-birmingham":3,"overlays-en-brass-birmingham":658},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":21,"components":25,"cover":93,"deepDive":94,"description":16,"duration":245,"extension":248,"faq":249,"industryLegend":332,"lastReviewed":351,"leaders":352,"locale":353,"manualUrl":354,"mechanics":355,"meta":360,"navigation":361,"path":362,"players":363,"publisher":367,"quickStart":368,"resourceLegend":596,"rulesVersion":615,"seo":616,"sourceFiles":617,"sourceNotes":621,"stem":622,"strategies":623,"summary":654,"videoLanguage":352,"videoUrl":352,"weight":655,"year":656,"__hash__":657},"games\u002Fen\u002Fbrass-birmingham.md","Brass: Birmingham","#B45309","14","\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fplayer-mat.webp","https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F224517\u002Fbrass-birmingham",{"type":11,"value":12,"toc":17},"minimark",[13],[14,15,16],"p",{},"Brass: Birmingham is an economic game for 2–4 players set in the Industrial\nRevolution. Across two eras — first canals, then railways — you build\nindustries, connect them to markets and sell goods to earn victory points.\nOn your turn you discard a card and take an action: Build, Network, Develop,\nSell, Loan, Scout or Pass; you normally take two actions per turn, though\nthe first round of the Canal Era gives you only one. Coal mines, iron works and\nbreweries flip when their resource runs out; cotton mills, manufacturers and\npotteries flip when you sell their goods to a merchant using beer. At the end of\neach era you score flipped tiles and links, and after the Rail Era the player with\nthe most points wins. The key is an efficient network, steady income and using\nactions that may also help your rivals.",{"title":18,"searchDepth":19,"depth":19,"links":20},"",2,[],[22,23,24],"Economic","Industry","Victorian era",[26,29,33,37,41,45,49,53,57,61,65,69,73,77,81,85,89],{"image":8,"alt":27,"label":28},"Player mat with industry, income and victory point spaces.","Player mat",{"image":30,"alt":31,"label":32},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Findustry-tiles.webp","Industry tiles showing their front and flipped sides.","Industry tiles",{"image":34,"alt":35,"label":36},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-tile-generic.webp","Merchant tile with a handshake.","Merchants",{"image":38,"alt":39,"label":40},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Flink-canal.webp","Canal link tile.","Canal links",{"image":42,"alt":43,"label":44},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Flink-rail.webp","Rail link tile.","Rail links",{"image":46,"alt":47,"label":48},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fvp-hex.webp","Hexagonal victory point token.","Victory points",{"image":50,"alt":51,"label":52},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fprogress-track.webp","Progress track with income and victory point spaces.","Income and progress",{"image":54,"alt":55,"label":56},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fturn-order-track.webp","Turn order track with character tiles.","Turn order",{"image":58,"alt":59,"label":60},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcard-location.webp","Birmingham location card.","Location cards",{"image":62,"alt":63,"label":64},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcard-industry.webp","Industry card with its build icon.","Industry cards",{"image":66,"alt":67,"label":68},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcard-wild-location.webp","Wild location card.","Wild location",{"image":70,"alt":71,"label":72},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcard-wild-industry.webp","Wild industry card.","Wild industry",{"image":74,"alt":75,"label":76},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-tile-cotton.webp","Cotton merchant tile.","Cotton merchant",{"image":78,"alt":79,"label":80},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-tile-pottery.webp","Pottery merchant tile.","Pottery merchant",{"image":82,"alt":83,"label":84},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-tile-manufacturer.webp","Manufacturer merchant tile.","Manufacturer merchant",{"image":86,"alt":87,"label":88},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fflipped-tile-anatomy.webp","Anatomy of a flipped industry tile, showing its points and income.","Flipped tile",{"image":90,"alt":91,"label":92},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmarket.webp","Section of the player mat showing the market and costs.","Mercado de carbón, hierro y cerveza","\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcover.webp",{"title":95,"intro":96,"phases":97},"The economy of the Industrial Revolution","You know which actions exist and how to pay for them. The gap between a weak game and a good one is built on income, on who consumes your resources and on understanding that every tile you place also makes somebody richer.",[98,127,187],{"id":99,"label":100,"steps":101},"money","Cash, income and turn order",[102,116],{"title":103,"text":104,"images":105,"check":109},"Spending does not cut your income","Cash and income are two different things: cash pays for builds, while income is an annuity you collect at the end of every round. A tile that raises income is therefore worth far more than its immediate cost: it pays you in every remaining round. A loan does the opposite; it gives you £30 today and permanently drops your income three levels. In the canal era that is usually a bad deal; in the final round, when no income is collected at all, it is almost free money.",[106],{"src":50,"alt":107,"label":108},"Progress track with income and victory point markers.","Progress track",{"question":110,"options":111,"answer":114,"explanation":115},"What does a loan do?",[112,113],"Gives cash now and lowers your future income","Gives cash and raises your income",0,"A loan pays £30 and moves your income marker down three levels.",{"title":117,"text":118,"images":119,"check":121},"The lowest spender goes first","Next round's turn order is set by money spent: whoever spent least goes first. That turns spending into a tempo decision. A round of expensive builds leaves you playing last next round, right when merchants and good cards may already be gone. If you need a specific location, spend little this round so you can secure the first turn of the next one.",[120],{"src":54,"alt":55,"label":56},{"question":122,"options":123,"answer":114,"explanation":126},"How is next round's turn order decided?",[124,125],"Whoever spent the least goes first","Whoever has the most points goes first","Order reverses spending: less spent means an earlier turn.",{"id":128,"label":129,"steps":130},"resources","Coal, iron and beer",[131,152,170],{"title":132,"text":133,"images":134,"check":146},"Coal travels your network; iron does not","Coal can only be taken from a mine connected to your network (or bought on the market, at a rising price); iron can be taken from any iron works on the board with no connection required. That asymmetry decides where you place mines and when you build links: without a network, your coal is market coal and you pay the price. On top of that, consuming the last cube of a mine or iron works flips the tile and scores for its owner: using someone else's resources literally hands them points.",[135,138,142],{"src":90,"alt":136,"label":137},"Section of the player mat showing the coal and iron market and building costs.","Coal and iron market",{"src":139,"alt":140,"label":141},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fguia-losetas-1.webp","Tiles laid out and legible, artwork and number visible.","Tiles",{"src":143,"alt":144,"label":145},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fguia-recursos-1.webp","A separate pile for each resource, all clearly visible.","Resources",{"question":147,"options":148,"answer":114,"explanation":151},"Why is consuming a rival's resources dangerous?",[149,150],"Emptying their tile flips it and scores for them","It forces you to pay them for the resource","Emptying a rival mine or iron works flips it: the owner collects the tile's points.",{"title":153,"text":154,"images":155,"check":164},"Beer is the bottleneck","Factories, manufactures and potteries do not score until you sell them, and selling needs beer plus a card matching the merchant. Beer cannot be bought on the market: it comes from connected breweries. That is why breweries are the most coveted tile on the table and why turn order matters so much: a merchant's demand spaces run out, and whoever arrives late is left with an unflipped tile. Building your own brewery guarantees sales, though it is also beer that everyone else can drink.",[156,158,160],{"src":74,"alt":157,"label":76},"Cotton merchant tile showing crates, a bale of cloth and its demand track.",{"src":78,"alt":159,"label":80},"Pottery merchant tile showing a vase, a building and its demand track.",{"src":161,"alt":162,"label":163},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fpottery-lightbulb.webp","Level III pottery tile with the no-lightbulb icon.","Level III pottery",{"question":165,"options":166,"answer":114,"explanation":169},"Where does the beer for selling come from?",[167,168],"From breweries connected to your network","From the market, like coal","There is no beer on the market: only breweries make it, and it has to reach the merchant.",{"title":171,"text":172,"images":173,"check":181},"Develop skips the board","Develop removes low-level tiles from your mat to unlock the high-level ones. It is not a filler action: it lets you build a level III factory without first building the two mediocre ones. It costs iron and a card, so it competes with building something useful now. Use it when the high level fits your network and the merchants nearby, not to stockpile tiles you will never place.",[174,177],{"src":70,"alt":175,"label":176},"Wild industry card from Brass: Birmingham, marked with the wild symbol.","Wild industry card",{"src":178,"alt":179,"label":180},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fplace-resources.webp","Industry tile showing four resource icons in its corner.","Tile resources",{"question":182,"options":183,"answer":114,"explanation":186},"What is Develop for?",[184,185],"Reaching high-level tiles without building the low ones","Earning income without spending cash","Develop removes tiles from your mat and unlocks the higher levels.",{"id":188,"label":189,"steps":190},"network","The network and the era calendar",[191,211,230],{"title":192,"text":193,"images":194,"check":205},"Links score black hexes","Each link is worth one point per adjacent black hex, both when the canal era closes and at the end of the rail era. But canal links are removed after their era: they are a single-payout investment that also lets you move coal and beer during that era. Rail links stay to the end. In the canal era, build the links you need to produce and sell; in the rail era, build the ones that score.",[195,198,201],{"src":38,"alt":196,"label":197},"Canal link tile showing a barge on a violet background.","Canal link",{"src":42,"alt":199,"label":200},"Rail link tile showing a locomotive on a violet background.","Rail link",{"src":202,"alt":203,"label":204},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fvp-link.webp","Two black hexes joined by a link, showing its scoring value.","Link scoring",{"question":206,"options":207,"answer":114,"explanation":210},"What happens to canal links when their era closes?",[208,209],"They are removed after scoring","They stay until the end of the game","Canal links score once and disappear; rail links remain.",{"title":212,"text":213,"images":214,"check":224},"Build where you can sell, not where you can produce","A factory with no connected merchant scores nothing until it is sold, and a mine with no network only feeds the market. Before placing a tile, read the map backwards: first pick the merchant with free demand and available beer, then the tile that fits that demand, and only then the link that joins them. New players do the opposite: they build their favourite industry and then discover there is no way to sell it.",[215,219,222],{"src":216,"alt":217,"label":218},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fboard.webp","Rulebook page for Brass: Birmingham showing the industry locations of Walsall and Oxford, merchant tiles and canal and rail links.","Locations and links",{"src":46,"alt":220,"label":221},"Black hex printed with the number 4, the points a link scores.","Points per hex",{"src":82,"alt":223,"label":84},"Manufacturer merchant tile showing a barrel, a factory and its demand track.",{"question":225,"options":226,"answer":114,"explanation":229},"What should you choose first when planning a tile?",[227,228],"The merchant and the demand you will cover","The industry type you like most","Without a connected merchant and beer the tile never flips and never scores.",{"title":231,"text":232,"images":233,"check":239},"The final round plays differently","In the last round no income is collected, and leftover cash is worth no points. The economy changes overnight: loans are cheap, spending has no opportunity cost, and developing or building a tile you will never sell can still be worth its printed points. What does not change is that a link with no industry beside it scores nothing: check the board before spending the last round on a network that connects nothing.",[234,236],{"src":86,"alt":235,"label":88},"Flipped level II industry tile with its point value and resource icon marked.",{"src":66,"alt":237,"label":238},"Wild location card from Brass: Birmingham, illustrated with an office scene and marked Wild.","Wild location card",{"question":240,"options":241,"answer":114,"explanation":244},"What is leftover cash worth at the end?",[242,243],"Nothing: it does not score","One point per £10","In Brass money scores nothing: it only builds and pays.",{"min":246,"max":247},60,120,"md",[250,255,261,268,275,281,286,291,296,302,308,314,320,326],{"category":251,"tags":252,"question":253,"answer":254},"setup",[251,99],"How much money and how many cards does each player start with?","Each player starts with £17, places their VP marker on 0 and their income marker on 10 of the progress track, and draws 8 cards. They also choose a character tile, take their link tiles and organise their industry tiles on the mat. Character tiles are shuffled and placed in a random order on the turn order track; the first one there starts the game.",{"category":256,"tags":257,"question":259,"answer":260},"special",[188,258],"connection","What is the difference between my network and being connected?","Your network is made of locations where you have a tile or that are adjacent to one of your links; it limits where you can build with industry cards and where you can place links. Being connected means you can trace a route of links, owned by anyone, to that place, even if other players' industries sit in between; it matters for moving coal, using another player's beer and selling. A location can be in your network without being connected to another part of it, so check both before building.",{"category":262,"tags":263,"question":266,"answer":267},"turn",[264,265],"actions","cards","How many actions and cards do I get each turn?","In the first round of the Canal Era you take 1 action; after that, 2 actions per turn. For each action you discard a card from your hand (wild cards return to their piles). You may choose the same action twice. At the end of your turn, if the game continues, you draw back up to 8 cards.",{"category":256,"tags":269,"question":273,"answer":274},[270,271,272],"coal","iron","market","Can I pay for coal or iron at the market even if free resources are available?","No: you must use the free resources you have access to first. Coal comes from a connected unflipped mine (the closest one, using as few locations as possible; the owner does not matter). Iron comes free from any unflipped iron works, connected or not, and is taken cube by cube. Only when those resources are out of reach may you buy at the market: £8 per coal (you must be connected to a merchant location) or £6 per iron (no connection needed). With no source and no market, you cannot build.",{"category":256,"tags":276,"question":279,"answer":280},[277,278],"beer","merchant","Where can I get beer from, and which one may I use?","You have three free sources: your own unflipped breweries anywhere (no connection), another player's unflipped breweries (with a connection between the brewery and the place where you need the beer), and the beer belonging to the merchant you are selling to (only that merchant's beer). If you sell several goods and more than one merchant accepts them, you may choose which beer to use; you may also use your own beer instead of the merchant's. Beer cannot be bought: if none is available, you cannot take an action that requires it.",{"category":262,"tags":282,"question":284,"answer":285},[283,278],"sell","How does the Sell action work?","Discard a card and choose one of your unflipped cotton mill, manufacturer or pottery tiles that is connected to a merchant showing that industry's icon. Consume the beer shown on the tile and flip it: you gain its VPs and income increase. You may repeat the process for other tiles as part of the same action. If you use the merchant's beer, you also get its bonus: Develop in Gloucester, income in Oxford, VPs in Nottingham or Shrewsbury, or £5 in Warrington.",{"category":256,"tags":287,"question":289,"answer":290},[270,288],"selling","Must I sell the coal as soon as I build the mine? What if I connect it later?","Yes: if the mine is connected to the market when you build it, the coal is sold immediately and the tile flips. That is the only chance; if you connect the mine later, the coal stays on the tile. An iron works needs no connection to sell its iron, so its iron is sold the moment you build it.",{"category":256,"tags":292,"question":294,"answer":295},[128,293],"components","What if the coal or iron cubes run out?","Resources are unlimited. If the physical cubes run out, use substitutes (tokens, coins or markers) for the missing cubes; the game and the market keep working as normal.",{"category":256,"tags":297,"question":300,"answer":301},[298,299],"canal era","building","Can I place a second tile in the same location during the Canal Era if the first one is flipped?","No. In the Canal Era you may have at most one industry tile per location, whether it is flipped or not. Flipping a tile does not free the space or change who owns it. In the Rail Era you may build multiple tiles in the same location.",{"category":256,"tags":303,"question":306,"answer":307},[304,305],"level 1","develop","I did not build the level 1 pottery in the Canal Era. Can I build it later?","Yes. The level 1 pottery tile has no blue half-moon, so it can also be built in the Rail Era. Remember that level 1 industries are removed from the main board when the Canal Era ends, but not from your player mat: to get rid of them there, they must be developed.",{"category":309,"tags":310,"question":312,"answer":313},"end",[311,309],"era change","What happens when the Canal Era changes to the Rail Era?","Score links and flipped tiles; remove all links and all level 1 industry tiles from the main board (not from player mats); reset 1 beer on each non-blank merchant tile's beer space; shuffle the discards into a new draw deck and deal 8 cards to each player. Level 2 or higher buildings are NOT removed: they stay on the board and can score again in the Rail Era, so the same tile can earn you points twice.",{"category":256,"tags":315,"question":318,"answer":319},[316,317],"rural breweries","farms","What special rules do rural breweries (farms) have?","There are only two farm locations. To build there you need a brewery card or an industry wild card, and you must be connected from Cannock or Worcester. The beer they produce works like any other beer.",{"category":321,"tags":322,"question":324,"answer":325},"scoring",[321,323],"tiebreak","How does scoring work, and how are ties broken?","At the end of each era you score 1 VP for each black hexagon adjacent to each of your links, plus the VPs of your flipped industry tiles. In the Canal Era, links are removed after scoring. At the end of the Rail Era the player with the most VPs wins. Ties are broken first by the income marker furthest along the track, then by remaining money.",{"category":321,"tags":327,"question":330,"answer":331},[328,329],"income","debt","What if my income level is negative and I cannot pay?","You must pay the shortfall to the bank. If you do not have enough money, remove one or more of your industry tiles (with their resources) and return them to the box until the debt is covered; you cannot sell them for any other reason. If you still cannot pay, lose 1 VP for each £1 you are short. Income is not collected in the final round of the game.",[333,336,339,342,345,348],{"icon":334,"label":335},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-manufacturer.webp","Manufacturer",{"icon":337,"label":338},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-cotton-mill.webp","Cotton mill",{"icon":340,"label":341},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-brewery.webp","Brewery",{"icon":343,"label":344},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-pottery.webp","Pottery",{"icon":346,"label":347},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-iron-works.webp","Iron works",{"icon":349,"label":350},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-coal-mine.webp","Coal mine","2026-10-24",null,"en","https:\u002F\u002Ffiles.roxley.com\u002FBrass-Birmingham-Rulebook-2018.11.20-highlights.pdf",[356,357,358,359],"Network building","Tile placement","Hand management","Economy",{},true,"\u002Fen\u002Fbrass-birmingham",{"min":19,"max":364,"best":365},4,[366,364],3,"Roxley Games",{"pitch":369,"pitchCheck":370,"setup":376,"turn":481,"mistakes":562,"winning":589,"winningCheck":590},"Brass: Birmingham is an economic game for 2–4 players set in the Industrial Revolution. Across two eras — first canals, then railways — you build industries, connect them to markets and sell goods to earn victory points. On your turn you discard a card and take an action: Build, Network, Develop, Sell, Loan, Scout or Pass; normally two actions per turn, though the first round of the Canal Era gives you only one. Coal mines, iron works and breweries flip when their resource runs out; cotton mills, manufacturers and potteries flip when you sell their goods to a merchant using beer. At the end of each era you score flipped tiles and links, and after the Rail Era the player with the most points wins. The key is an efficient network, steady income and using actions that may also help your rivals.",{"question":371,"options":372,"answer":114,"explanation":375},"What is scored at the end of each era?",[373,374],"Links and flipped tiles","Cards left in hand","Each era scores links and flipped tiles.",[377,390,403,415,425,448,459,469],{"text":378,"images":379,"check":384},"Choose the day or night side of the board (only the artwork changes) and place it in the middle of the table.",[380],{"src":381,"alt":382,"label":383},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fboard-locations.webp","Full Brass: Birmingham board with its industry and merchant locations linked by canals and rail.","The board and its locations",{"question":385,"options":386,"answer":114,"explanation":389},"What changes with the day or night board side?",[387,388],"Only the art","The rules and costs","Both sides are the same game with a different illustration.",{"text":391,"images":392,"check":397},"With fewer than 4 players, return to the box all cards and merchant tiles showing a higher player count. Shuffle the rest and place one face up on each merchant space marked with your player count. In a 2-player game no tiles go in Warrington or Nottingham; in a 3-player game none go in Nottingham.",[393],{"src":394,"alt":395,"label":396},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-location-oxford.webp","Oxford merchant location with its beer and market spaces.","Merchant location",{"question":398,"options":399,"answer":114,"explanation":402},"In a 2-player game, is a merchant tile placed in Warrington?",[400,401],"No","Yes","With fewer than 4 players you remove the tiles for higher player counts.",{"text":404,"images":405,"check":409},"Place 1 beer barrel on each beer space next to a non-blank merchant tile.",[406],{"src":34,"alt":407,"label":408},"Merchant tile with a handshake and its beer spaces.","Merchant tile",{"question":410,"options":411,"answer":114,"explanation":414},"Where does each beer barrel go during setup?",[412,413],"On every beer space next to a non-empty merchant tile","On each player mat","Starting beer sits on the spaces beside merchants.",{"text":416,"images":417,"check":419},"Prepare the markets: place 1 black cube on each coal space, leaving one £1 space free; place 1 orange cube on each iron space, leaving both £1 spaces free. The remaining cubes and barrels are an unlimited supply.",[418],{"src":90,"alt":136,"label":137},{"question":420,"options":421,"answer":114,"explanation":424},"How many coal spaces are left empty when preparing the market?",[422,423],"One 1£ space","None","One coal 1£ space and both iron 1£ spaces stay empty.",{"text":426,"images":427,"check":442},"Each player chooses a colour and takes their player mat (day or night side), £17, their character tile, link tiles and industry tiles. Place the VP marker on 0 and the income marker on 10.",[428,430,434,438],{"src":8,"alt":429,"label":28},"Player mat with slots for stacking industry tiles by type and level.",{"src":431,"alt":432,"label":433},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fguia-fichas-1.webp","Game tokens grouped by type, each detail visible.","Tokens",{"src":435,"alt":436,"label":437},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fguia-personaje-1.webp","Whole character card, name and artwork visible.","Character",{"src":439,"alt":440,"label":441},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fguia-marcador-1.webp","Marker on its track, position pointed out.","Marker",{"question":443,"options":444,"answer":114,"explanation":447},"How much money does each player start with?",[445,446],"17£","10£","Every player starts with 17£.",{"text":449,"images":450,"check":453},"Organise your industry tiles on the mat by type and level, with the black side face down. Lower-level tiles must be removed before you can build higher-level ones.",[451],{"src":30,"alt":452,"label":32},"Brass: Birmingham industry tiles, showing their front and flipped sides.",{"question":454,"options":455,"answer":114,"explanation":458},"Which side up are industry tiles stacked on the mat?",[456,457],"Black side down","Colour side up","They stack by type and level with the black side down.",{"text":460,"images":461,"check":463},"Shuffle the character tiles and place them in a random order on the turn order track.",[462],{"src":54,"alt":55,"label":56},{"question":464,"options":465,"answer":114,"explanation":468},"How are the turn order tiles placed?",[466,467],"Randomly","By age order","They are shuffled and placed at random on the track.",{"text":470,"images":471,"check":475},"Shuffle the draw deck (location and industry cards), place the wild location and wild industry decks face up in their spaces, and deal 8 cards to each player. Place the money beside the board as the bank.",[472],{"src":58,"alt":473,"label":474},"A Birmingham location card and an industry card.","Location card",{"question":476,"options":477,"answer":114,"explanation":480},"How many cards does each player start with?",[478,479],"8","5","Each player is dealt 8 cards.",[482,495,512,526,539,550],{"title":483,"text":484,"images":485,"check":489},"Discard and choose an action","In the first round of the Canal Era you take 1 action; after that, 2 per turn. For each action you discard a card from your hand. Wild cards return to their piles when discarded. You may take the same action twice.",[486],{"src":58,"alt":487,"label":488},"A location card and an industry card, the two kinds you discard to take actions.","Discarding a card",{"question":490,"options":491,"answer":114,"explanation":494},"How many actions do you take in the first canal round?",[492,493],"One","Two","Only the first canal round allows a single action.",{"title":496,"text":497,"images":498,"check":506},"Resolve the action","Choose Build, Network, Develop, Sell, Loan, Scout or Pass. Pay the cost in money, coal or iron and consume any resources the action requires.",[499,502],{"src":500,"alt":501,"label":357},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ftile-placement.webp","Example of placing an industry tile on a matching space.",{"src":503,"alt":504,"label":505},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Findustry-location-walsall.webp","Walsall industry location on the Brass: Birmingham board.","Industry location",{"question":507,"options":508,"answer":114,"explanation":511},"What do you pay when building?",[509,510],"The money cost plus any resources required","Only victory points","Every action has a money cost and sometimes coal or iron.",{"title":513,"text":514,"images":515,"check":520},"Place spent money on your character tile","All money you spend during your turn is stacked on your character tile on the turn order track. It returns to your reserve at the end of the round.",[516],{"src":517,"alt":518,"label":519},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcosts-player-mat.webp","The cost of an industry tile shown on the player mat.","Building costs",{"question":521,"options":522,"answer":114,"explanation":525},"Where does spent money go?",[523,524],"On your character tile on the turn order track","Back to the bank","Spent money stacks on your tile until the round ends.",{"title":527,"text":528,"images":529,"check":533},"Refill your hand","After your actions, if the game continues, draw back up to 8 cards. Once the draw deck is empty you stop drawing, so your hand shrinks each round.",[530],{"src":62,"alt":531,"label":532},"An industry card with the icon that determines which tile can be built.","Industry card",{"question":534,"options":535,"answer":114,"explanation":538},"How many cards do you draw at the end of your actions?",[536,537],"Up to 8","Up to 5","You draw back up to 8 cards if the deck allows.",{"title":540,"text":541,"images":542,"check":544},"Collect income and reorder turns","At the end of the round collect your income level (not in the final round of the game). If it is negative, pay; if you cannot, remove tiles or lose VPs. The player who spent the least goes first next round; ties keep their relative order. Spent money returns to the bank.",[543],{"src":50,"alt":107,"label":108},{"question":545,"options":546,"answer":114,"explanation":549},"Who plays first in the next round?",[547,548],"Whoever spent the least","Whoever spent the most","Turn order is re-sorted by spending: least spent goes first.",{"title":551,"text":552,"images":553,"check":558},"Close the era","At the end of each era, score links and flipped tiles. In the Canal Era, remove links and all level 1 industry tiles from the board, reset merchant beer, shuffle the discards and deal 8 cards to each player. The Rail Era then begins.",[554,557],{"src":50,"alt":555,"label":556},"Progress track with income and victory point markers used when an era closes.","Scoring an era",{"src":139,"alt":140,"label":141},{"question":559,"options":560,"answer":114,"explanation":375},"What is scored when an era closes?",[373,561],"Only unspent money",[563,572,580],{"title":564,"text":565,"check":566},"Confusing your network with being connected","Your network is made of locations where you have a tile or that are adjacent to one of your links; it limits where you can build and place links. Being connected means you can trace a line of anyone's links between two points; it matters for moving coal, using another player's beer and selling. A location can be in your network without being connected to another part of it.",{"question":567,"options":568,"answer":114,"explanation":571},"Is being in your network the same as being connected?",[569,570],"No: network is for building; connection is for transport and selling","Yes, they are synonyms","Network is where you build; connection is the link line used to move resources.",{"title":573,"text":574,"check":575},"Requiring a connection for everything","Iron needs no connection, and your own beer does not either: you can take it from your breweries wherever they are. Coal, however, needs a connection to a mine or to the market, and another player's beer needs a connection too.",{"question":576,"options":577,"answer":114,"explanation":579},"Does iron need a connection to be used?",[400,578],"Yes, always","Iron needs no connection; coal needs a connection to a mine or the market.",{"title":581,"text":582,"check":583},"Thinking a flipped tile frees the location","In the Canal Era you may have only one industry tile per location, whether it is flipped or not. Also, the pottery tile with the crossed-out lightbulb cannot be removed with Develop: it only leaves your mat when you build it.",{"question":584,"options":585,"answer":114,"explanation":588},"Does flipping a tile free its location?",[586,587],"No, it still occupies the location","Yes, it is removed","In the canal era only one tile fits per location, flipped or not.","At the end of each era you score 1 VP for each black hexagon adjacent to each of your links, plus the VPs of your flipped industry tiles. In the Canal Era links are removed after scoring. The game ends after the Rail Era and the player with the most VPs wins. Ties are broken by the income marker, then by remaining money.",{"question":591,"options":592,"answer":114,"explanation":595},"Who wins the game?",[593,594],"Whoever has the most points after the rail era","Whoever has the most money","The most points at the end of the rail era wins.",[597,600,603,606,609,612],{"icon":598,"label":599},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Fcoal.webp","Coal",{"icon":601,"label":602},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Firon.webp","Iron",{"icon":604,"label":605},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Fbeer.webp","Beer",{"icon":607,"label":608},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Fvp.webp","VP",{"icon":610,"label":611},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Fcanal-era.webp","Canal Era",{"icon":613,"label":614},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Frail-era.webp","Rail Era","Teaching Guide + FAQ (Roxley, 2023); setup completed with the official rulebook (EOG v1.2, 2019)",{"title":5,"description":16},[618,619,620],"reglamentos-pdf\u002FBrass_Birmingham_Teaching_Guide_and_FAQ.pdf","https:\u002F\u002Fwww.orderofgamers.com\u002Fdownloads\u002FBrassBirmingham_v1.2.pdf","preguntas-respuestas\u002FBrass_Birmingham_FAQ.docx","The supplied PDF is a teaching guide and FAQ: it does not include the full setup or strategy advice. Setup was completed with the official rulebook. The table-level questions (free resources, farms, era change) also draw on the supplied DOCX FAQ; strategies are editorial proposals pending review.","en\u002Fbrass-birmingham",[624,628,631,634,638,641,644,648,651],{"level":625,"title":626,"text":627},"beginner","Build inside your network","Do not spread across the map. Every build must be in your network or enabled by a location card; links open the map but cost money and, in the Rail Era, coal too. Pick one area and grow from there.",{"level":625,"title":629,"text":630},"Flip tiles early","A flipped tile gives VPs and income. Mines, iron works and breweries flip when their resource is consumed; cotton mills, manufacturers and potteries flip when you sell their goods using beer. Do not hoard unflipped tiles: they produce little and score nothing.",{"level":625,"title":632,"text":633},"Do not take a loan without a plan","A loan gives you £30 but moves your income marker down 3 income levels. Use it to fund a move that restores income or opens an important sale, not to patch a gap that will return next round.",{"level":635,"title":636,"text":637},"intermediate","Prepare the end of the Canal Era","Links score for adjacent black hexagons. Place them next to tiles you are going to flip, and do not overinvest in level 1 tiles, which leave the board at the end of the era. What you build now should set up the Rail Era.",{"level":635,"title":639,"text":640},"Choose the merchant for its bonus","Merchant beer is not only for selling: Gloucester lets you Develop for free, Oxford raises income, Nottingham and Shrewsbury give VPs, and Warrington pays £5. Sometimes it is worth selling to a slightly less convenient merchant to take that bonus.",{"level":635,"title":642,"text":643},"Play with the turn order","The player who spent the least goes first next round. Spending a little more or a little less can change who controls the turn and which tiles are still available. Do not ignore turn order when competing for the same location or the market.",{"level":645,"title":646,"text":647},"advanced","Control coal and iron","Building mines and iron works in your network gives you free resources and denies them to your rivals. If no cubes remain on the board, you may overbuild an opponent's mine or iron works; sometimes it is worth forcing that situation to cut off a supply route.",{"level":645,"title":649,"text":650},"Value the double rail link","A single Network action can place 2 rail links for £15, 2 coal and 1 beer. It is expensive, but it can connect two areas and unlock several sales in the same turn. Do not attempt it if you have only one rail link left or cannot pay the resources.",{"level":645,"title":652,"text":653},"Turn income into points, not the other way round","Income level breaks ties and supports your economy, but VPs come from links and flipped tiles. You do not collect income in the final round; do not sacrifice a scoring sale or link just to raise an income level you will never collect.","Build industries, connect towns and sell your goods in industrial England.",3.9,"2018","JeVzxCaPCPmaXOc1Y23v6HOolPvzxyp2OFzVbmOJmWg",[],1792930449345]