
Strategy · 1995
Catan
Explore, trade and build on the island: gather resources with every roll, raise settlements and cities, and reach 10 victory points before anyone else.
- 3–4 players
- 60–90 min
- 2.3 / 5 · Light
Set up the game
0 of 8 steps
Tick each step as you complete it.

The 19 hexagons 
Pieces 
Discs 
Frame 
Cards 
Resources 
Trays 
Tiles 
Hex 
Cards 
Player aid 
Track 
Buildings 
Track 
Buildings 
Placing the first pieces 
Hex 
Cards 
Resources 
Buildings 
Dice
What it is about
Catan is the game that turned trading between players into a family mechanic. The island is built from hexagons and each roll activates a few of them: whoever has a settlement or city on their corners collects, and whoever does not, negotiates. That dependence on the dice is also the point, because it forces you to trade constantly and to decide which resources are worth keeping.
The game moves forward by building: roads to reach, settlements to produce, cities to double production and development cards to break a shortage. Whoever reaches 10 points on their turn wins, and that is where the tension lives: the 2-point tiles and hidden victory point cards can close the game before anyone sees it coming.
Source note
Written from the 12-page sixth-edition English rulebook. It does not cover the 5–6 player extension, the scenarios, or the variable setup in detail beyond the order in which number discs are placed. Images are cropped from the rulebook and the cover is the official CATAN 3D render.
CATAN — The Game, English 6th edition rulebook (CATAN Studio, 2025) · Reviewed: 24 Oct 2026