[{"data":1,"prerenderedAt":442},["ShallowReactive",2],{"game-en-dune-house-secrets":3,"overlays-en-dune-house-secrets":441},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":8,"cover":31,"deepDive":32,"description":16,"duration":170,"extension":173,"faq":174,"industryLegend":8,"lastReviewed":200,"leaders":8,"locale":201,"manualUrl":202,"mechanics":203,"meta":207,"navigation":208,"path":209,"players":210,"publisher":215,"quickStart":216,"resourceLegend":8,"rulesVersion":400,"seo":401,"sourceFiles":402,"sourceNotes":404,"stem":405,"strategies":406,"summary":437,"videoLanguage":8,"videoUrl":8,"weight":438,"year":439,"__hash__":440},"games\u002Fen\u002Fdune-house-secrets.md","Dune: House Secrets","#B45309","14",null,"https:\u002F\u002Fboardgamegeek.com\u002Fgeeksearch.php?action=search&q=dune+house+secrets&objecttype=boardgame",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"Dune: House Secrets is not played with points: it is played with information.\nEvery encounter is a scene that gives you data, opens new leads and costs time,\nand the chapter ends when time runs out, not when you have seen everything.",[14,18,19],{},"That scarcity is the engine: the group must decide which line deserves\nattention, which resource to spend to flip a card and when to drop a side lead.\nConsequences are not a moral punishment, they measure how exposed you have\nbecome.",[14,21,22],{},"At the end of each chapter the status report turns your conclusions into story\ndecisions. That is why tidy notes matter: in the next chapter, what you wrote\ndown is what you can pursue.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Cooperative","Storytelling","Deduction","\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fcover.webp",{"title":33,"intro":34,"phases":35},"Time, resources and the report","You can already resolve encounters and close the chapter. What separates one game from another is how you spend time, which resources you share and what conclusions you leave written for the next chapter.",[36,73,122],{"id":37,"label":38,"steps":39},"time","Time is the budget",[40,59],{"title":41,"text":42,"images":43,"check":52},"Every card drawn costs time","The time marker drops with every encounter card revealed, and the chapter ends when it reaches the situation report, even with loose ends. Time is therefore the resource that buys information: the point is not to resolve everything, but to choose what deserves a card. Before opening an encounter, ask what you already know and which hypothesis it will confirm.",[44,48],{"src":45,"alt":46,"label":47},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Ftracks.webp","Time track and consequence track on the Dune: House Secrets board.","Time and consequence tracks",{"src":49,"alt":50,"label":51},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fguia-cartas-1.webp","Game cards face up in a fan, none covering another.","Cards",{"question":53,"options":54,"answer":57,"explanation":58},"What moves the time marker?",[55,56],"Every encounter card revealed","Every resource spent",0,"Time drops when encounters are revealed; resources are spent to access them.",{"title":60,"text":61,"images":62,"check":67},"Open encounters are leads, not debts","Writing down an encounter that stays open is not a failure: it is information for coming back later with the resources or asset you were missing. A well-played chapter has as many noted encounters as resolved ones, because the group chose to follow the line that promised most. If you try to close everything, time runs out before you reach the part that matters.",[63],{"src":64,"alt":65,"label":66},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fencounter-card.webp","Encounter card with plot text, instructions and possible encounters to pursue.","Encounter card",{"question":68,"options":69,"answer":57,"explanation":72},"What does leaving an encounter open mean?",[70,71],"It stays pending so you can return with more resources or information","It is lost forever","Open encounters are noted so they can be revisited; they are not discarded.",{"id":74,"label":75,"steps":76},"resources","Shared resources and consequences",[77,91,105],{"title":78,"text":79,"images":80,"check":85},"Nobody owns the resources","Resources go into a shared pool and are spent to access encounters or assets, not to buy cards for one player. Every expense is therefore a group decision: if one player spends the last resource on a scene only they care about, the team may lose access to the key clue. The right question is not “what can I afford?” but “what does the team buy with this?”.",[81],{"src":82,"alt":83,"label":84},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fsetup.webp","Setup photograph from the rulebook with the board, resources, decks and numbered tokens.","Setup on the table",{"question":86,"options":87,"answer":57,"explanation":90},"Whose resources are they?",[88,89],"The group's shared pool","Each player's own","Resources are kept in a common reserve beside the board.",{"title":92,"text":93,"images":94,"check":99},"Consequences are paid in experience","Consequence tokens mean the Harkonnens have seen you and they reduce experience when the chapter closes. A scene that yields information can therefore cost more than it looks: time spent and experience lost add up. When choosing between two encounters, weigh not only what they reveal but how many consequences they will leave on the track.",[95],{"src":96,"alt":97,"label":98},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fconsequence-tokens.webp","Consequence tokens showing their safe side and their consequence side.","Consequence tokens",{"question":100,"options":101,"answer":57,"explanation":104},"How do consequences affect the chapter close?",[102,103],"They reduce the experience you share out","They remove resources from the pool","The consequence track is used to hand out experience; tokens reduce it.",{"title":106,"text":107,"images":108,"check":116},"Unused characters help too","Characters nobody picks are flipped to their lawyer side and add two resources to the shared pool. Party composition matters from the start: picking characters with varied resources leaves fewer on the lawyer side but more active abilities. Before choosing, look at which resources the lawyers provide and which skills you lack.",[109,113],{"src":110,"alt":111,"label":112},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fguia-recursos-1.webp","A separate pile for each resource, all clearly visible.","Resources",{"src":110,"alt":114,"label":115},"Whole character card, name and artwork visible.","Character",{"question":117,"options":118,"answer":57,"explanation":121},"What does an unchosen character contribute?",[119,120],"Two resources to the shared pool","An extra skill for the group","Unchosen characters flip to lawyer and provide two resources.",{"id":123,"label":124,"steps":125},"report","The report and the campaign",[126,141,155],{"title":127,"text":128,"images":129,"check":135},"You play to understand, not to win","There is no victory or defeat: the goal is to uncover the story and close the chapter with the best conclusions you can. That changes how you play: it is not worth risking resources on a scene that adds no new information, and it is worth spending them on one that connects two loose ends. The consequence track does not measure whether you are winning, only how much experience you carry into the next phase.",[130,134],{"src":131,"alt":132,"label":133},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fboard.webp","Game board with the time track, the consequence track and the status report.","Board",{"src":110,"alt":111,"label":112},{"question":136,"options":137,"answer":57,"explanation":140},"How do you win Dune: House Secrets?",[138,139],"You do not: you uncover the story and close the report","You win if the group ends with resources left","It is a narrative adventure: the reward is information and experience for the campaign.",{"title":142,"text":143,"images":144,"check":149},"The report is the next game","When the chapter closes, the website asks for a report with your conclusions, and those answers change the following chapters. What you decide at the end is not a summary: it is a move that resolves later. Before filling it in, compare what each player thinks they understood and choose the conclusion that best fits the clues, not the one you like most.",[145],{"src":146,"alt":147,"label":148},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fguia-esquema-1.webp","Annotated diagram that makes the idea of the step visible.","Diagram",{"question":150,"options":151,"answer":57,"explanation":154},"What is the situation report for?",[152,153],"Its answers change the following chapters","It only records the final score","The report feeds the campaign: conclusions shape what comes next.",{"title":156,"text":157,"images":158,"check":164},"Experience becomes character","The experience you share at the end is spent on skill stickers for your characters, and those skills travel with you into later chapters. That creates long-term planning: a character built around accessing encounters can cover the group's lack of resources, and one built around consequences lets you take more risks. Spend it thinking about the next chapter, not just the one you closed.",[159,163],{"src":160,"alt":161,"label":162},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fcharacter-boards.webp","Character boards with their player side and advocate side.","Character boards",{"src":110,"alt":111,"label":112},{"question":165,"options":166,"answer":57,"explanation":169},"What is experience spent on at the end of a chapter?",[167,168],"Skill stickers for the characters","Resources for the next chapter","Experience buys permanent character skills.",{"min":171,"max":172},90,150,"md",[175,179,182,186,189,193,197],{"category":176,"question":177,"answer":178},"setup","Can it be played solo?","Yes. It is a cooperative game for 1 to 4 players, and solo you simply run several characters and their advocates with no rules changes.",{"category":176,"question":180,"answer":181},"Do I need the website to play?","Yes, it is used for each chapter's intro video and for the closing status report. Cards and board are played on the table.",{"category":183,"question":184,"answer":185},"turn","What if an instruction tells me to flip a card?","You flip it and gain access to its back, usually by spending a resource or drawing a consequence. The decision happens right then and cannot be undone.",{"category":183,"question":187,"answer":188},"Do spent resources return to the pool?","No. They are discarded when spent and only come back if an instruction returns them. The progress sheet records what you keep between chapters.",{"category":190,"question":191,"answer":192},"special","What happens at the end of the consequence track?","You must go to the website and read History@006, which unlocks extra story information. It does not end the chapter: it is an extra scene.",{"category":194,"question":195,"answer":196},"end","Can a chapter be replayed?","Yes, by resetting it on the website with all of that chapter's cards returned to the deck in order. Resetting wipes that chapter's progress.",{"category":194,"question":198,"answer":199},"Can you lose?","There is no defeat. Running low on time or carrying consequences just means less experience and a different story.","2026-10-23","en","https:\u002F\u002Fportalgames.pl\u002Fen\u002Fdune-house-secrets\u002F",[204,205,30,206],"Branching narrative","Resource management","Campaign",{},true,"\u002Fen\u002Fdune-house-secrets",{"min":211,"max":212,"best":213},1,4,[25,214],3,"Portal Games",{"pitch":217,"pitchCheck":218,"setup":224,"turn":296,"mistakes":365,"winning":393,"winningCheck":394},"Dune: House Secrets is a cooperative chapter-based adventure in which you play resistance agents fighting the Harkonnens on Arrakis. A chapter is played by resolving numbered encounters: you read the card, spend resources to reach some of them, write down which encounters remain open and push the time marker forward. Time is the real currency: every card drawn moves it one space, and when it reaches the status report the chapter ends even with loose ends. The consequence tokens mean the Harkonnens have noticed you and cost experience. There are no winners or losers: at the end of the chapter the website asks for a report with your conclusions, and those answers shape the next chapter.",{"question":219,"options":220,"answer":57,"explanation":223},"What limits how many encounters you can resolve?",[221,222],"The chapter's time marker","The number of resource tokens","Every revealed encounter costs one time space; when it reaches the status report the chapter ends.",[225,240,251,263,274,286],{"text":226,"images":227,"check":234},"Place the board in the middle within everyone's reach, with the marker on the leftmost space of the consequence track. Clear an area next to the board for the shared resource pool.",[228,229,230],{"src":45,"alt":46,"label":47},{"src":131,"alt":132,"label":133},{"src":231,"alt":232,"label":233},"\u002Fimages\u002Fgames\u002Fdune-house-secrets\u002Fguia-marcador-1.webp","Marker on its track, position pointed out.","Marker",{"question":235,"options":236,"answer":57,"explanation":239},"Where does the consequence marker start?",[237,238],"On the leftmost space of its track","In the middle of the track","It starts on the leftmost space.",{"text":241,"images":242,"check":245},"Each player takes a character board and chooses one for the whole story, gaining the resource it shows. Unchosen characters are flipped to their advocate side and contribute two resources each to the shared pool.",[243,244],{"src":82,"alt":83,"label":84},{"src":160,"alt":161,"label":162},{"question":246,"options":247,"answer":57,"explanation":250},"What do characters nobody picked contribute?",[248,249],"Two resources each as advocates","Nothing, they go back in the box","Unchosen characters flip to advocates and give two resources.",{"text":252,"images":253,"check":257},"Shuffle the encounter deck and leave it cover card up next to the board. Do the same with the asset deck: nobody reads cards they have no access to.",[254],{"src":82,"alt":255,"label":256},"Setup photograph with the board, the encounter and asset decks and the resource pool.","Decks on the table",{"question":258,"options":259,"answer":57,"explanation":262},"How is the encounter deck left?",[260,261],"Cover card on top","Shuffled and face up","The deck sits covered by its cover card.",{"text":264,"images":265,"check":268},"Mix the consequence tokens and keep them front side down as the consequence pool. Have pen and paper ready for encounter numbers, assets and resources: note-taking is part of the game.",[266,267],{"src":96,"alt":97,"label":98},{"src":110,"alt":111,"label":112},{"question":269,"options":270,"answer":57,"explanation":273},"Where do the consequence tokens go?",[271,272],"Face down in the consequence pool","Face up on the board","They are mixed and kept face down in their pool.",{"text":275,"images":276,"check":280},"Keep the map of Dune and the map of Tel Gezer nearby. Open the official website, pick the chapter you are about to play and watch the intro video, then take the matching chapter introduction (P, I, II or III) and set the time marker where it says.",[277],{"src":131,"alt":278,"label":279},"Board ready for a chapter, with the time marker on its starting space.","Chapter setup",{"question":281,"options":282,"answer":57,"explanation":285},"What do you do on the website before reading the introduction?",[283,284],"Watch the chapter video","Choose the status report","You watch the video before taking the chapter introduction.",{"text":287,"images":288,"check":290},"Read the introduction and prepare the initial encounters it names. Every encounter has a unique number; you may only read or draw the ones you have access to.",[289],{"src":64,"alt":65,"label":66},{"question":291,"options":292,"answer":57,"explanation":295},"Which encounters may you read?",[293,294],"Only the ones you have access to","Every card in the deck","Only cards the game grants access to are read.",[297,311,325,339,352],{"title":298,"text":299,"images":300,"check":305},"Pick an accessible encounter","Choose one of the encounters you have open. If the card asks for a resource to access it, pay it from the shared pool before drawing.",[301,304],{"src":64,"alt":302,"label":303},"Encounter card with its unique number, plot text, instructions and possible encounters.","Open encounter",{"src":110,"alt":111,"label":112},{"question":306,"options":307,"answer":57,"explanation":310},"Where do the resources you spend come from?",[308,309],"The team's shared pool","A personal deck for each player","Resources belong to the group and sit in a shared pool next to the board.",{"title":312,"text":313,"images":314,"check":319},"Draw, spend time and read","Draw the indicated encounter card, move the time marker one space and read it aloud. Nobody reads ahead: information is shared by talking.",[315,318],{"src":45,"alt":316,"label":317},"Time track with its spaces for encounters and the status report.","Time track",{"src":49,"alt":50,"label":51},{"question":320,"options":321,"answer":57,"explanation":324},"How much time does one encounter cost?",[322,323],"One space","Two spaces","Every revealed encounter costs a single time space.",{"title":326,"text":327,"images":328,"check":333},"Resolve the instructions","Follow instructions in the order printed: flip the card by paying a resource or drawing a consequence, take an asset, spend resources. If a decision needs the flip, make it before moving on.",[329,332],{"src":64,"alt":330,"label":331},"Encounter card showing the instruction icons, the plot text and the encounters it unlocks.","Card instructions",{"src":110,"alt":111,"label":112},{"question":334,"options":335,"answer":57,"explanation":338},"When do you decide to flip an encounter card?",[336,337],"Before pursuing any other encounter","At the end of the chapter","The flip and its cost are decided there and then; you cannot come back to it later.",{"title":340,"text":341,"images":342,"check":346},"Write down what is still open","Note the encounter and asset numbers you have gained access to, plus any consequences. That list is the map of the investigation and carries over to the next chapter.",[343],{"src":82,"alt":344,"label":345},"Table with the encounter cards, tokens and notes used to track the investigation.","Taking notes",{"question":347,"options":348,"answer":57,"explanation":351},"Why write down encounter numbers?",[349,350],"They stay accessible in this and later chapters","Only to count points at the end","Noted encounters remain accessible in later chapters: your notes are the campaign's memory.",{"title":353,"text":354,"images":355,"check":359},"Close the chapter","When time reaches the status report space you resolve that last encounter and the chapter ends: open the report on the website, collect experience from the consequence track and spend it on skills.",[356],{"src":131,"alt":357,"label":358},"Board with the consequence track used to collect experience at the end of the chapter.","Closing the chapter",{"question":360,"options":361,"answer":57,"explanation":364},"What happens when time reaches the status report?",[362,363],"That encounter resolves and the chapter ends","Time resets and play continues","The encounter that reaches the report is resolved, then the chapter closes with the online report.",[366,375,384],{"title":367,"text":368,"check":369},"Reading cards you are not meant to","You may only read what the game gives you access to. Peeking at the encounter deck, future introductions or chapters you are not playing breaks the story and the deductions.",{"question":370,"options":371,"answer":57,"explanation":374},"Can you look at inaccessible encounter cards?",[372,373],"No, only the ones the game gives you","Yes, as long as nobody sees","Cards are only read when an instruction grants access to them.",{"title":376,"text":377,"check":378},"Trying to see everything","Time never allows every encounter: the game is built so that you deduce what is missing. Closing one line beats opening five halfway.",{"question":379,"options":380,"answer":57,"explanation":383},"Can you visit every encounter in a chapter?",[381,382],"No, time runs out and you have to deduce","Yes, if you spend no resources","Time is tuned to leave mysteries unexplained: deduction is part of the design.",{"title":385,"text":386,"check":387},"Forgetting resources do not refill","You do not gain fresh resources at the start of a chapter beyond what the progress sheet says. Spending them on minor encounters can leave you without the key for the one that matters.",{"question":388,"options":389,"answer":57,"explanation":392},"Do resources come back between chapters?",[390,391],"No: you keep whatever the progress sheet recorded","Yes, they reset to the starting amount","The progress sheet stores what is left; there is no automatic refill.","There is no winning or losing: you play to uncover the story. Closing the chapter means completing the status report on the website, where you pick proposals about how to act and those choices change the following chapters. Then you collect the experience shown on the consequence track, spend it on skill stickers for your characters and fill in the progress sheet. The campaign is a prologue plus three chapters, and any chapter can be replayed by resetting it on the website.",{"question":395,"options":396,"answer":57,"explanation":399},"What does the status report decide?",[397,398],"The proposals you choose, which affect later chapters","Who won the game","The report awards no victory: it sets how the story continues.","Official EN rulebook (Portal Games, 2021)",{"title":5,"description":16},[403],"reglamentos-pdf\u002FDUNE_House_Secrets_rulebook_EN.pdf","The rulebook covers setup, encounters, time, consequences and chapter end; the story itself lives in the cards and on the official website.","en\u002Fdune-house-secrets",[407,411,414,417,421,424,427,431,434],{"level":408,"title":409,"text":410},"beginner","One notebook per group","Record each encounter's number, title and what it unlocked. Without notes you will not know which leads are still open next chapter.",{"level":408,"title":412,"text":413},"Read slowly and aloud","The card text holds the keywords the report will ask about. Reading aloud avoids deductions based on vague memories.",{"level":408,"title":415,"text":416},"Do not flip out of curiosity","Flipping costs resources or consequences. Do it when the back opens a line you care about, not to see what is there.",{"level":418,"title":419,"text":420},"intermediate","Share the resources","Ask who needs what before spending. One resource saved for a key encounter beats two minor accesses.",{"level":418,"title":422,"text":423},"Cover different lead types","If everyone chases the same kind of encounter you will lack context. Mix conversations, records and physical searches.",{"level":418,"title":425,"text":426},"Use the deliberation space","The deliberation space exists to order your conclusions before the report. Stop there and share what you have understood.",{"level":428,"title":429,"text":430},"advanced","Plan time backwards","Count the spaces left and decide which encounters are essential. The last third should close the main line.",{"level":428,"title":432,"text":433},"Accept some consequences","A consequence is sometimes worth the information it buys. Experience can be regained; a lost lead cannot.",{"level":428,"title":435,"text":436},"Rehearse the report","Agree on your answers before opening the site. The report rewards coherence, not speed: a well-argued theory opens better chapters.","Cooperative story adventure: resolve encounters against the clock, piece the plot together and close each chapter with a report.",2.7,"2021","PYzR-YW0lQ6nYR3LUkMk6n5nO_FHBsvIIAjk_qP9vgs",[],1792930449352]