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Science Fiction · 2023

Dune: Imperium — Uprising

Worker placement and deck building on Arrakis: send agents, fight conflicts and win alliances before the conflict deck runs out.

  • 1–6 players
  • 60–120 min
  • 3.5 / 5 · Medium

Set up the game

0 of 8 steps

Tick each step as you complete it.

  1. Uprising board with the setup labels: alliance tokens on the four influence tracks, the Shield Wall token below Spice Refinery and marked areas for the decks.
    The board and the Shield Wall
  2. Imperium card “In High Places”: illustration, cost and icons.
    Imperium card
    Imperium card “Spacing Guild's Favor”: illustration, cost and icons.
    Imperium card
  3. Card “Skirmish (Crysknife)”: illustration, cost and icons.
    Conflict card
  4. Card “Prepare the Way”: illustration, cost and icons.
    Reserve card
  5. Card “Convincing Argument”: illustration, cost and icons.
    Starting deck
    Card “Signet Ring”: illustration, cost and icons.
    Signet Ring
  6. Bank tokens: grey Solari discs, orange spice hexagons, blue water drops, plastic sandworms and blue Maker Hooks tokens.
    The bank
  7. One player's supply: red cubes and markers, a water token, the ten-card starting deck and the Muad'Dib Leader card with its cubes deployed.
    Your supply
  8. Card “Desert Mouse”: illustration, cost and icons.
    Objective card
What it is about

Uprising is the second entry in the Imperium line: the same spine of worker placement and deck building, but with Arrakis in open war. Each round reveals a conflict, each agent unlocks a space and each purchase changes the deck you will take into the next round. The tension comes from everything competing for the same turn: troops you do not deploy never fight, and Persuasion you do not spend is lost.

The game closes at 10 victory points or when the Conflict Deck runs out. In between, influence with the four factions is the other road to points: at 2 you gain a point, at 4 a bonus and the Alliance, which can be taken from you if someone passes you. Most points wins; ties go to spice, Solari, water and troops in garrisons.

Source note

Base game guide written from the 20-page first-edition rulebook. It does not cover the CHOAM module (p. 16), the 1–2 and 6-player supplements, or the per-space detail that lives on the separate Board Space Guide sheet. Images are cropped from the rulebook; the cover is Dire Wolf material.

Dune: Imperium — Uprising, official rulebook (Dire Wolf Digital, 2023) · Reviewed: 24 Oct 2026

Turno Cero

Fan-made summaries and tips. They do not replace the official rulebook.

Made for playing, not for reading rulebooks. · 2026