[{"data":1,"prerenderedAt":488},["ShallowReactive",2],{"game-en-gloomhaven":3,"overlays-en-gloomhaven":487},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":31,"cover":32,"deepDive":33,"description":16,"duration":181,"extension":184,"faq":185,"industryLegend":31,"lastReviewed":220,"leaders":31,"locale":221,"manualUrl":222,"mechanics":223,"meta":227,"navigation":228,"path":229,"players":230,"publisher":235,"quickStart":236,"resourceLegend":31,"rulesVersion":446,"seo":447,"sourceFiles":448,"sourceNotes":450,"stem":451,"strategies":452,"summary":483,"videoLanguage":31,"videoUrl":31,"weight":484,"year":485,"__hash__":486},"games\u002Fen\u002Fgloomhaven.md","Gloomhaven","#4D7C0F","14","\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fplay-area.webp","https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F174430\u002Fgloomhaven",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"Gloomhaven is a campaign co-op of hexes, doors and monsters that share one\nability card per type. Information is imperfect: you know what you can do, but\nnot exactly what your ally will do or when the monsters will act.",[14,18,19],{},"The heart of the game is the hand of cards. Each round you choose two, one for\ninitiative and both for your actions, and every rest costs you a card. That\ntension between doing the strong thing now and saving fuel for the last room is\nwhat turns each scenario into a puzzle.",[14,21,22],{},"The campaign adds progression: experience, gold, items, new classes and unlocked\nscenarios. But the tutorial starts where a real game starts: an objective, a map,\ntwo cards and a party that has to come out alive.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Co-op","Fantasy","Campaign",null,"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fcover.webp",{"title":34,"intro":35,"phases":36},"Your hand is the clock","You can already play two cards and resolve actions. What separates one scenario from another is stamina: every card is a turn, every rest costs one, and every loss action you burn today is a round you will not play tomorrow.",[37,89,135],{"id":38,"label":39,"steps":40},"stamina","Cards, rests and endurance",[41,60,78],{"title":42,"text":43,"images":44,"check":53},"Each card is a turn of life","You play two cards per round, so a ten-card hand gives you five rounds before you need a rest; a twelve-card hand gives six. Cards with a loss symbol vanish when used and remove a whole round from that count. That makes powerful loss actions an investment: spend them in the first corridor and you may run dry just before the final room.",[45,49],{"src":46,"alt":47,"label":48},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fability-card.webp","Trample ability card with its initiative, top action and bottom action.","Two cards per round",{"src":50,"alt":51,"label":52},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fguia-fichas-1.webp","A separate pile for each resource, all clearly visible.","Resources",{"question":54,"options":55,"answer":58,"explanation":59},"What does playing a loss card do?",[56,57],"It disappears and shortens your endurance by a round","It returns to the discard like any other card",0,"Loss cards leave the scenario: each one is one turn less.",{"title":61,"text":62,"images":63,"check":72},"Resting costs a turn too","A short rest recovers all your cards except one at random, and a long rest lets you choose which one you lose and also heals you. Both consume the turn: while you rest, monsters act. Choosing short or long is not a preference, it is a risk decision: short is cheaper but may burn the card you needed; long gives you control and healing for a full turn without attacking.",[64,68],{"src":65,"alt":66,"label":67},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fcharacter-mat.webp","Scoundrel character mat with hit points, experience track and round reference.","Character mat",{"src":69,"alt":70,"label":71},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fguia-cartas-1.webp","Game cards face up in a fan, none covering another.","Cards",{"question":73,"options":74,"answer":58,"explanation":77},"What is the difference between a short and a long rest?",[75,76],"Short loses a random card; long lets you choose and heals","Short does not consume a turn","Both consume the turn; long lets you pick the lost card and recovers health.",{"title":79,"text":80,"images":81,"check":83},"You can spend a card to stay alive","When an attack would deal a lot of damage, you may lose a card from your hand to cancel it entirely. It is a horrible decision and sometimes the right one: a lost card is a round less, but exhaustion is losing the scenario and everything you carried. If the party is short on healing, spending a card to survive a critical hit is usually better business than risking the whole mission.",[82],{"src":69,"alt":70,"label":71},{"question":84,"options":85,"answer":58,"explanation":88},"What can you lose a card from hand for?",[86,87],"To cancel all damage from one attack","To recover a card from the discard","Losing a card from hand cancels one source of damage; it is a defensive decision.",{"id":90,"label":91,"steps":92},"initiative","Initiative and turn order",[93,107,122],{"title":94,"text":95,"images":96,"check":101},"You choose when you act, not just what you do","Initiative comes from one of the two cards you play, so every round you get two actions and an order number. That lets you build lopsided pairs: a fast card with the action you need and a slow card with the bottom action you want. If you are healing, you probably want to go late, after the monsters have hit; if you are killing an enemy before it acts, you need low (fast) initiative and enough damage to finish it.",[97],{"src":98,"alt":99,"label":100},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Finitiative.webp","Rulebook example with several leading cards and monster cards showing their initiative values.","Determining initiative",{"question":102,"options":103,"answer":58,"explanation":106},"Where does your initiative come from?",[104,105],"One of the two cards you played","The sum of both cards","You take initiative from one of your two cards, not from their sum.",{"title":108,"text":109,"images":110,"check":116},"Monsters have a plan too","Each monster type reveals an ability card before order is resolved, and that card says whom it attacks and how far it moves. Initiative is therefore not blind: you know whether they will move or attack and can position so their attack finds no target. Sometimes the best play is to fall back, let them come and strike next round with fast initiative.",[111,115],{"src":112,"alt":113,"label":114},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fmap-tiles.webp","Rulebook diagram showing how many normal and elite monsters to place for each party size.","Monster count",{"src":69,"alt":70,"label":71},{"question":117,"options":118,"answer":58,"explanation":121},"When are monster ability cards revealed?",[119,120],"Before initiative order is resolved","After every player has acted","Monsters reveal their card and then order is resolved, so you can anticipate their plan.",{"title":123,"text":124,"images":125,"check":129},"The best position is the one that needs no move","Every round you have a top action and a bottom action, and moving consumes one of them. If you can make monsters come to you, you save movement and spend those actions attacking or healing. In narrow corridors, standing in the doorway forces enemies to attack one at a time; in open rooms, look for cover or corners so their movement is wasted. Scenario geography is one more action.",[126],{"src":8,"alt":127,"label":128},"Full play area with two character mats, decks, monsters, elements and scenario tiles.","The whole table",{"question":130,"options":131,"answer":58,"explanation":134},"Why let monsters come to you?",[132,133],"To spend your actions attacking or healing instead of moving","Because monsters cannot attack if they move","Each move consumes an action; if the enemy comes to you, you use it for something else.",{"id":136,"label":137,"steps":138},"modifiers","Modifiers and elements",[139,153,167],{"title":140,"text":141,"images":142,"check":147},"The modifier deck remembers","Your attack is not the number on the card: you add a card from a twenty-card deck with zeros, ones, twos, a -2, a miss and a critical. Expected damage therefore matters more than maximum damage, and a 3 attack with advantage is more reliable than a 4 without it. It also means the deck runs out and reshuffles: modifiers already drawn do not come back until the next pass.",[143],{"src":144,"alt":145,"label":146},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fattack-modifiers.webp","Attack modifier cards with their bonuses and special symbols.","Modifier deck",{"question":148,"options":149,"answer":58,"explanation":152},"What does the modifier deck add to an attack?",[150,151],"A card added to the base value","A six-sided die","Each attack draws a modifier card and adds it to the attack value.",{"title":154,"text":155,"images":156,"check":161},"Elements are prepared in advance","Infusing an element leaves it strong; using it makes it waning and then gone. That forces coordination: one player can create fire for another to consume in the same or the next round, but no later. If your class depends on an element, tell the group before the round you need it; otherwise the element cools and the action that created it is wasted.",[157],{"src":158,"alt":159,"label":160},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Felement-table.webp","Elemental infusion table with the six elements and the inert, waning and strong columns.","Elemental infusion table",{"question":162,"options":163,"answer":58,"explanation":166},"How long does an infused element last?",[164,165],"It goes strong, then waning, then gone","It stays for the whole scenario","Elements are consumed: strong, waning, gone; coordinate in the same or next round.",{"title":168,"text":169,"images":170,"check":175},"The campaign is won in town","Between scenarios you do not only level up: you buy items, enhance cards and decide what to unlock. Scenario gold is not handed out automatically: you have to pick it up from the floor and spend it in town. A party that does not invest in items reaches the hard scenarios with the tutorial gear. Before closing the session, check who needs what and whether enhancing a card beats buying a potion.",[171],{"src":172,"alt":173,"label":174},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fitem-cards.webp","Chainmail item card with its cost, slot, shield bonus and spent symbol.","Item card",{"question":176,"options":177,"answer":58,"explanation":180},"When is the gold you loot spent?",[178,179],"In town, between scenarios","At any moment during the scenario","Gold is spent in town after the scenario, not during play.",{"min":182,"max":183},60,120,"md",[186,190,193,197,200,203,207,210,213,217],{"category":187,"question":188,"answer":189},"setup","Can two characters play the same class?","No. Only one copy of each class can be in a scenario. To start, each player takes their class mat and the starting level 1 hand.",{"category":187,"question":191,"answer":192},"Which ability cards do I bring to a scenario?","Your class's starting hand, up to the maximum hand size shown on the mat. Outside a scenario you may swap level 1 cards for others in your pool, even after choosing a battle goal.",{"category":194,"question":195,"answer":196},"turn","How many cards do I play per round?","Two, or you declare a long rest. If you only have one card in hand, a long rest is your only option; if you cannot rest either, you are exhausted.",{"category":194,"question":198,"answer":199},"How does a short rest work?","During cleanup, shuffle your discard and lose one random card to the lost pile; the rest return to your hand. You may suffer 1 damage to lose a different random card instead, once per rest.",{"category":194,"question":201,"answer":202},"And a long rest?","Declared during card selection, it takes your whole turn at initiative 99. When it resolves you lose one card from your discard, take the rest back, heal 2 and refresh all spent items.",{"category":204,"question":205,"answer":206},"special","How is an attack resolved?","Add the attack's base value and your modifiers, draw one attack modifier card per target, apply it, then subtract the defender's shield. With advantage or disadvantage you draw two cards and keep the better or worse.",{"category":204,"question":208,"answer":209},"How do monsters move?","Each type reveals one ability card with its initiative, movement and attack. Each figure focuses the nearest enemy, moves towards it and attacks if it can; if it cannot attack, it gets as close as possible.",{"category":204,"question":211,"answer":212},"What are the elements?","Six elements infused on the table (strong or waning) and then consumed to boost abilities. An element cannot be created and consumed on the same turn, but another player may use it later in the same round.",{"category":214,"question":215,"answer":216},"end","When is a scenario lost?","When every character is exhausted before the victory condition is met. A character is exhausted when they have no cards to play and none to rest on.",{"category":214,"question":218,"answer":219},"What do you earn for completing a scenario?","Experience for abilities used and for completing it, gold from loot, and achievement checks if you met your battle goal. Enough experience levels a character up and adds new cards to their pool.","2026-10-23","en","https:\u002F\u002Fcephalofair.com\u002Fpages\u002Fgloomhaven",[224,30,225,226],"Hand management","Tile placement","Card combat",{},true,"\u002Fen\u002Fgloomhaven",{"min":231,"max":232,"best":233},1,4,[234],3,"Cephalofair Games",{"pitch":237,"pitchCheck":238,"setup":244,"turn":334,"mistakes":411,"winning":439,"winningCheck":440},"Gloomhaven is a cooperative game for 1–4 players in which a group of mercenaries plays through scenarios in a campaign. Each round you choose two ability cards from your hand: one sets your initiative and you use the bottom action of the other. On your turn you resolve the top action of one card and the bottom action of the other, in any order: move, attack, heal, summon, infuse elements. Monsters reveal one ability card per type and act in the same initiative order, focusing the nearest enemy. Attacks add the base value, modifiers and an attack modifier card, then subtract the defender's shield. Resting recovers cards, but every rest loses one: your hand is the clock. If every character is exhausted, the scenario is lost.",{"question":239,"options":240,"answer":58,"explanation":243},"What happens when every character is exhausted?",[241,242],"The scenario is lost","You draw a new card and carry on","No cards means no actions: if every character is exhausted before the goal is met, the scenario is lost.",[245,266,279,292,310,324],{"text":246,"images":247,"check":260},"Pick a scenario from the book, read the introduction and build the map with its tiles, doors and overlay tiles. Set up only the monsters, loot and traps of the first room.",[248,252,256],{"src":249,"alt":250,"label":251},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fscenario-page.webp","Gloomhaven scenario page with the goal, the map and the component list.","Scenario page",{"src":253,"alt":254,"label":255},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fguia-losetas-1.webp","Tiles laid out and legible, artwork and number visible.","Tiles",{"src":257,"alt":258,"label":259},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fguia-libro-1.webp","Book open at the page or scene in use.","Book",{"question":261,"options":262,"answer":58,"explanation":265},"What do you set up on the map?",[263,264],"Only the monsters, loot and traps of the first room","The whole scenario, closed rooms included","Rooms are revealed as you open doors, so only the first one starts on the table.",{"text":267,"images":268,"check":273},"Set the scenario level: the party's average level divided by 2 and rounded up.        Lower it by 1 for easy, or raise it by 1 or 2 for hard or very hard.",[269],{"src":270,"alt":271,"label":272},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fscenario-level.webp","Scenario level table with monster level, gold conversion, trap damage and bonus experience, plus the difficulty modifier table.","Scenario level tables",{"question":274,"options":275,"answer":58,"explanation":278},"How is the normal scenario level calculated?",[276,277],"Average party level divided by 2, rounded up","The sum of the party's levels","Average level divided by 2, rounded up, is normal; you then adjust it by -1 or +1\u002F+2.",{"text":280,"images":281,"check":287},"Each player picks a class not already in the party, takes its mat, its starting level 1 hand, hit point and experience trackers, tokens and one facedown battle goal card.",[282,283,284],{"src":65,"alt":66,"label":67},{"src":69,"alt":70,"label":71},{"src":50,"alt":285,"label":286},"Game tokens grouped by type, each detail visible.","Tokens",{"question":188,"options":288,"answer":58,"explanation":291},[289,290],"No, only one copy of each class","Yes, with no limit","Each class exists once in the party.",{"text":293,"images":294,"check":304},"Shuffle each character's attack modifier deck (20 base cards plus perks) and the monsters' modifier deck.",[295,296,300],{"src":144,"alt":145,"label":146},{"src":297,"alt":298,"label":299},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fguia-figuras-1.webp","Standing figures beside the board area the step describes.","Figures",{"src":301,"alt":302,"label":303},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fguia-personaje-1.webp","Whole character card, name and artwork visible.","Character",{"question":305,"options":306,"answer":58,"explanation":309},"How big is a character's attack modifier deck?",[307,308],"20 base cards plus perks","10 cards","The standard deck is 20 cards, and perks add or replace cards as you progress.",{"text":311,"images":312,"check":318},"Prepare the stat card of each monster type in play, its standees in the bases the scenario indicates, and one shuffled ability deck per type.",[313,317],{"src":314,"alt":315,"label":316},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fmonster-card.webp","Bandit Guard stat card showing normal and elite values.","Stat card",{"src":297,"alt":298,"label":299},{"question":319,"options":320,"answer":58,"explanation":323},"How many ability decks does each monster type need?",[321,322],"One, shared by every figure of that type","One per figure","All figures of a type share one stat card, one ability deck and one initiative.",{"text":325,"images":326,"check":328},"Place figures on the starting hexes, money and treasure tokens, traps, and the elemental infusion table with all six elements in the inert column.",[327],{"src":158,"alt":159,"label":160},{"question":329,"options":330,"answer":58,"explanation":333},"Which column do the six elements start in?",[331,332],"Inert","Strong","All elements start inert and are infused during the scenario.",[335,346,357,369,382,398],{"title":336,"text":337,"images":338,"check":340},"Choose two cards","At the start of the round choose two cards from your hand and set one as the leading card: its initiative decides when you act. If you cannot or do not want to play cards, declare a long rest.",[339],{"src":46,"alt":47,"label":48},{"question":341,"options":342,"answer":58,"explanation":345},"What decides when you act in the round?",[343,344],"The initiative of your leading card","The order you sit in","The leading card sets your initiative; the lowest value acts first.",{"title":347,"text":348,"images":349,"check":351},"Reveal initiative","Reveal the leading cards and one ability card per monster type in play. Lowest initiative acts first; ties between players are broken by the other card, and a player beats a monster on a tie.",[350],{"src":98,"alt":99,"label":100},{"question":352,"options":353,"answer":58,"explanation":356},"On an initiative tie with a monster, who acts first?",[354,355],"The player","The monster","Players always win ties against monsters.",{"title":358,"text":359,"images":360,"check":363},"Take your turn","Use the top action of one of the two cards and the bottom action of the other, in any order. You may also use any card as an Attack 2 on top or a Move 2 on the bottom, discarding it.",[361],{"src":46,"alt":47,"label":362},"Ability card",{"question":364,"options":365,"answer":58,"explanation":368},"Which two actions do you use on your turn?",[366,367],"The top action of one card and the bottom action of the other","Both top actions","You always combine one top action with one bottom action, in any order.",{"title":370,"text":371,"images":372,"check":376},"Attack and move","An attack adds the base value, your modifiers and an attack modifier card, then subtracts the defender's shield. Movement spends points per hex; difficult terrain costs 2 and traps resolve when you enter them.",[373],{"src":144,"alt":374,"label":375},"Standard 20-card attack modifier deck with its bonuses, nulls and rolling modifiers.","Attack modifier deck",{"question":377,"options":378,"answer":58,"explanation":381},"What is subtracted from an attack's damage?",[379,380],"The defender's shield","The attacker's initiative","An attack adds base value and modifiers and subtracts the defender's shield.",{"title":383,"text":384,"images":385,"check":392},"Monster turns","Each monster type acts on its revealed card: it focuses the nearest enemy, moves towards it and attacks if it can. Monsters always consume elements if they are able to.",[386,390],{"src":387,"alt":388,"label":389},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fmonster-ability.webp","Living Bones monster ability card with its initiative, move, attack and heal values.","Monster ability card",{"src":314,"alt":315,"label":391},"Monster stat card",{"question":393,"options":394,"answer":58,"explanation":397},"How do monsters pick their target?",[395,396],"Each figure focuses the nearest enemy","They always hit the character with the lowest health","Focus is the nearest enemy; if they cannot attack, they move as close as possible.",{"title":399,"text":400,"images":401,"check":405},"Rest or run out","During cleanup you may take a short rest: shuffle your discard, lose one random card and take the rest back (you may suffer 1 damage to lose a different one). A long rest heals 2, refreshes items and loses one chosen card. With no cards to play and nothing to rest on, you are exhausted.",[402],{"src":46,"alt":403,"label":404},"Ability cards that return to your hand after a rest, except the one you lose.","Resting and your hand",{"question":406,"options":407,"answer":58,"explanation":410},"What does a long rest do besides recovering cards?",[408,409],"Heals 2 and refreshes items","Gives you an extra card","A long rest heals 2 damage and refreshes every spent item.",[412,421,430],{"title":413,"text":414,"check":415},"Playing two top actions","Each round you use the top action of one card and the bottom action of the        other. You cannot use two top actions or the same card twice.",{"question":416,"options":417,"answer":58,"explanation":420},"Can you use the same card for both actions?",[418,419],"No: one action from each card","Yes, if you pay 1 health","Each card provides a single action: the top of one and the bottom of the other.",{"title":422,"text":423,"check":424},"Treating monsters as individuals","All monsters of one type share a single ability card and its initiative. They activate together and behave the same way, even though each figure picks its own focus.",{"question":425,"options":426,"answer":58,"explanation":429},"How many ability cards does each monster type reveal?",[427,428],"One per type each round","One per figure each round","A type shares one card per round, and with it its initiative and actions.",{"title":431,"text":432,"check":433},"Not counting cards as a clock","Every rest forces you to lose a card, and actions with the lost symbol never come back. Burn your lost cards in the first room and you will run out of steam before the objective.",{"question":434,"options":435,"answer":58,"explanation":438},"Do lost-symbol cards come back?",[436,437],"No, they are gone for the rest of the scenario","Yes, when you rest","Lost actions never return to your hand during the scenario.","A scenario is won by completing its victory condition (usually defeating all enemies) before every character is exhausted. If all characters are exhausted, the scenario is lost. Completing it grants rewards —experience, gold, achievement checks— and the party moves on through the campaign.",{"question":441,"options":442,"answer":58,"explanation":445},"When is a scenario won?",[443,444],"By meeting its victory condition before everyone is exhausted","By defeating the last monster in the deck","Each scenario states its victory condition; meeting it before you are exhausted is the only way to win.","Official EN rulebook, part 1: scenarios (Cephalofair, 2017)",{"title":5,"description":16},[449],"reglamentos-pdf\u002FGloomhaven_Rulebook.pdf","The downloaded PDF is the first part of the official rulebook: setup, rounds, turns, combat and monsters. Campaign and city rules are outside this summary. Illustrations cropped from that manual.","en\u002Fgloomhaven",[453,457,460,463,467,470,473,477,480],{"level":454,"title":455,"text":456},"beginner","Do not burn lost cards early","Actions with the lost symbol never come back during the scenario. Save them for the final room: they are your big damage and your only answer when the deck starts running thin.",{"level":454,"title":458,"text":459},"Use the long rest to heal","Besides recovering cards, it heals 2 and refreshes items. If you are about to end the round without useful actions, declare a long rest and use initiative 99 to react late.",{"level":454,"title":461,"text":462},"Talk without giving numbers","The rules allow intentions, not exact initiative or damage values. Saying \"I go early\" or \"I cover the door\" helps without breaking the fog of information.",{"level":464,"title":465,"text":466},"intermediate","Control initiative","Choosing the leading card is choosing when you act. If monsters are about to hit hard, act first to kill them or later to heal in time; do not leave initiative to chance.",{"level":464,"title":468,"text":469},"Fight in doorways","A narrow corridor reduces how many enemies can attack you at once. Put the tank in the door and let the others attack at range from behind.",{"level":464,"title":471,"text":472},"Coordinate elements","Elements infused by one character can be consumed by another in the same round. Before spending an elemental ability, check whether the ally acting after you needs it.",{"level":474,"title":475,"text":476},"advanced","Plan lost cards per room","Work out how many lost cards you can afford before resting. Reaching the last room with two or three lost actions left is worth more than one spectacular turn in the first room.",{"level":474,"title":478,"text":479},"Use your battle goal","Each character has a secret objective that grants an achievement check. If the scenario is under control, take the risk to complete it; if not, prioritise not being exhausted over the check.",{"level":474,"title":481,"text":482},"Raise the level when you master the deck","A higher scenario level pays more gold and experience but brings tougher monsters. Raise it when the group manages rests well, not when survival depends on a single card.","Co-op campaign: pick two cards per round, fight monsters and complete the scenario's objective.",3.9,"2017","RxEiKx60iLYyCnxrlaA3em_u0N9yu4qPgQpXrOqaxqE",[],1792930449350]