[{"data":1,"prerenderedAt":458},["ShallowReactive",2],{"game-en-robin-hood":3,"overlays-en-robin-hood":457},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":8,"cover":31,"deepDive":32,"description":16,"duration":164,"extension":167,"faq":168,"industryLegend":8,"lastReviewed":204,"leaders":8,"locale":205,"manualUrl":206,"mechanics":207,"meta":212,"navigation":213,"path":214,"players":215,"publisher":220,"quickStart":221,"resourceLegend":8,"rulesVersion":416,"seo":417,"sourceFiles":418,"sourceNotes":420,"stem":421,"strategies":422,"summary":453,"videoLanguage":8,"videoUrl":8,"weight":454,"year":455,"__hash__":456},"games\u002Fen\u002Frobin-hood.md","The Adventures of Robin Hood","#4C7A34","10",null,"https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F326494\u002Fthe-adventures-of-robin-hood",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"The Adventures of Robin Hood does not feel like a normal board game: the rulebook is a\nnovel, the board flips like a choose-your-own-adventure book, and there is not a single\ndie. Everything that happens is decided by a bag of tokens the group fills and empties.",[14,18,19],{},"That mix means the game is won on two fronts. One is the story: talking to people, meeting\nthe chapter's goal and choosing which branch to open. The other is probability: every turn\nyou save energy puts a white cube in the bag, and every fight you win takes one out.",[14,21,22],{},"Hope is the marker that ties it together. It rises when the people trust the outlaws and\nfalls when the guards roam freely, and once it hits zero the book starts collecting on the\ndebt. That is why the game is not about running further, but about running better.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Adventure","Cooperative","Narrative","\u002Fimages\u002Fgames\u002Frobin-hood\u002Fcover.webp",{"title":33,"intro":34,"phases":35},"The bag, the energy and the hope","You can already move and fight. The campaign rests on three things the map does not show: the bag's unpredictable order, the white cubes you prepare and the hope the people grant you.",[36,80,132],{"id":37,"label":38,"steps":39},"bag","The bag sets the pace",[40,59],{"title":41,"text":42,"images":43,"check":52},"There is no fixed turn order","The bag decides who acts: the white token gives everyone a turn, the grey one lets the group choose, colour tokens give a character a turn and red ones trigger “bad things”. No plan can depend on a specific player acting at a specific moment. Winning groups have plans that still work when the turn changes hands, not plans that need Robin to act twice in a row.",[44,48],{"src":45,"alt":46,"label":47},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fcomponentes.webp","The Adventures of Robin Hood box open next to the adventure book, the black token bag and the coloured figures on the map.","Book, bag and figures",{"src":49,"alt":50,"label":51},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-personaje-2.webp","Whole character card, name and artwork visible.","Character",{"question":53,"options":54,"answer":57,"explanation":58},"What does the grey token mean?",[55,56],"The group chooses which player acts","Every player acts",0,"White gives everyone a turn; grey lets the group pick one character.",{"title":60,"text":61,"images":62,"check":74},"The bag is a probability reserve","The bag's composition changes during the chapter: cubes are added, tokens removed and red ones pile up. That makes the bag the real clock of the game. Add white cubes and everyone's combats improve; multiply red ones and hope drops more often. Before adding a token, ask whether you are shifting the pace in the group's favour or the scenario's.",[63,67,70],{"src":64,"alt":65,"label":66},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-cubos-1.webp","Game tokens grouped by type, each detail visible.","Tokens",{"src":64,"alt":68,"label":69},"Cubes grouped by colour on the table.","Cubes",{"src":71,"alt":72,"label":73},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-bolsa-3.webp","Open bag with tokens showing and the pile beside it.","Bag",{"question":75,"options":76,"answer":57,"explanation":79},"What happens as red tokens pile up in the bag?",[77,78],"More “bad things” come out and hope drops","The game ends immediately","Red tokens trigger events that cost hope and bring guards.",{"id":81,"label":82,"steps":83},"energy","Energy and combat",[84,101,114],{"title":85,"text":86,"images":87,"check":95},"Saving movement is preparing combat","If you finish your move without using the run figure, you put a white cube in the bag. That cube does nothing now, but it improves everyone's odds in the next combats. It is the most important decision of the turn: running takes you further, saving gives you a combat card for later. In a chapter full of guards, saving is usually worth more than arriving early.",[88,92,93],{"src":89,"alt":90,"label":91},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fpersonajes.webp","Three wooden figures in yellow, blue and green next to a campfire on the forest map.","The character figures",{"src":64,"alt":68,"label":69},{"src":94,"alt":72,"label":73},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-bolsa-1.webp",{"question":96,"options":97,"answer":57,"explanation":100},"What do you gain by not using the run figure?",[98,99],"A white cube for the bag","A gold coin","Saving energy adds a white cube that improves future combats.",{"title":102,"text":103,"images":104,"check":108},"Combats are played with the bag, not with luck","To defeat a guard you draw up to three cubes, one at a time, and win as soon as a white one appears. Success therefore depends on how many whites are in the bag at that moment, not on a fixed roll. The more white cubes you have added, the more likely the first hit. If the bag is full of purple, combat is a bad bet: sometimes walking around the guard is better than spending the round.",[105,106],{"src":64,"alt":68,"label":69},{"src":107,"alt":72,"label":73},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-bolsa-2.webp",{"question":109,"options":110,"answer":57,"explanation":113},"How many cubes are drawn in a combat at most?",[111,112],"Three, one at a time","One","You draw one at a time and stop at the first white; three purple means failure.",{"title":115,"text":116,"images":117,"check":126},"Hope does not recover by itself","Hope is the campaign's life: it drops with bad things and rises when the people trust you. It is not a decorative track: if it falls, the book triggers worse consequences in later chapters. That is why not every fight is worth it: sometimes completing the objective quietly beats razing a camp and leaving hope on the floor.",[118,122],{"src":119,"alt":120,"label":121},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-marcador-2.webp","Marker on its track, position pointed out.","Marker",{"src":123,"alt":124,"label":125},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-libro-1.webp","Book open at the page or scene in use.","Book",{"question":127,"options":128,"answer":57,"explanation":131},"What does losing hope cause?",[129,130],"The book applies worse consequences in the campaign","The game is lost on the spot","Hope shapes the following chapters; it is not an instant loss, but it is a disadvantage.",{"id":133,"label":134,"steps":135},"map","The map and the campaign",[136,150],{"title":137,"text":138,"images":139,"check":144},"The map is an open book","Numbered places point to pages in the book, and reading the right page opens plots, gives items or changes the chapter objective. Exploring is therefore not optional: many chapters are won by talking to the right person, not by defeating guards. If the group splits, each player can read different pages and multiply information, as long as they share it afterwards.",[140],{"src":141,"alt":142,"label":143},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Ftablero.webp","The large map of Nottingham and Sherwood Forest assembled on a table, with the adventure book in front and coloured pieces to one side.","The map of Nottingham",{"question":145,"options":146,"answer":57,"explanation":149},"What does a map location's number indicate?",[147,148],"The book page to read","The difficulty of the area","Each number points to a specific page of the adventure book.",{"title":151,"text":152,"images":153,"check":158},"The campaign runs for nine chapters","What you do in one chapter changes the next: hope, items and map changes carry over. A seemingly small decision — spending hope to save a villager — can matter three sessions later. Before closing a chapter, review what you left open and what state you carry forward; the campaign does not reset.",[154],{"src":155,"alt":156,"label":157},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-esquema-1.webp","Annotated diagram that makes the idea of the step visible.","Diagram",{"question":159,"options":160,"answer":57,"explanation":163},"What carries over between chapters?",[161,162],"Hope, rewards and map changes","Only experience points","The campaign keeps the map state and hope from session to session.",{"min":165,"max":166},45,75,"md",[169,173,176,179,183,186,190,193,196,200],{"category":170,"question":171,"answer":172},"setup","How many players can play?","One to four. It works well solo because one player controls several characters, and with two or three you split the four outlaws. With four, everyone takes their own.",{"category":170,"question":174,"answer":175},"Must the chapters be played in order?","Yes. It is a nine-chapter campaign that teaches itself: each chapter adds rules and situations, and the map changes according to what you did before.",{"category":170,"question":177,"answer":178},"Can you replay a chapter if it goes badly?","The book accounts for failed endings and continues the story from there, so you do not need to replay. Replaying can even give an advantage, since you already know the plot.",{"category":180,"question":181,"answer":182},"turn","How far can a character move?","As far as the figure route allows: two walking figures and one running figure, chained without crossing obstacles. There are no dice or movement points to count.",{"category":180,"question":184,"answer":185},"Can you talk to everyone?","Yes, as long as you reach the space and the book has a page for that index. Some conversations only appear in certain chapters or after certain events.",{"category":187,"question":188,"answer":189},"special","What happens if a fight fails?","Nothing bad immediately: the attack just does not land and the guard stays put. What changes is the bag, which ends up better prepared for the next time someone attacks.",{"category":187,"question":191,"answer":192},"What are the seals?","Tokens that show where guards and nobles appear. They also count rounds and mark starting positions, so keep them within reach.",{"category":187,"question":194,"answer":195},"Are components destroyed?","No. Even though it feels like a legacy game, nothing is torn or spent: panels flip and rewards are stored underneath, but everything can be reused.",{"category":197,"question":198,"answer":199},"scoring","Are there points at the end?","There is no numeric score. The group wins or loses chapters, and progress is measured in hope, rewards and the state of the map by the final chapter.",{"category":201,"question":202,"answer":203},"end","Can it be played solo?","Yes, and it is one of the smoothest ways to play: you run all four characters and the bag decides the order as usual. The decision load is high, but the reading is just as enjoyable.","2026-10-24","en","https:\u002F\u002Fdevir.es\u002Flas-aventuras-de-robin-hood",[208,209,210,211],"Campaign","Template movement","Token drawing","Gamebook",{},true,"\u002Fen\u002Frobin-hood",{"min":216,"max":217,"best":218},1,4,[25,219],3,"KOSMOS \u002F Devir",{"pitch":222,"pitchCheck":223,"setup":229,"turn":307,"mistakes":383,"winning":411,"winningCheck":412},"The Adventures of Robin Hood is a nine-chapter cooperative campaign for 1 to 4 players. The board is a big map of Nottingham and Sherwood covered in numbered panels that get flipped, and the adventure book doubles as rulebook and story. Each turn you draw a disc from the bag to see who acts, move with your walking and running figures, talk to the characters on the map and fight by drawing cubes from the bag. The book sets each chapter's goal; what you really win or lose is hope for the people.",{"question":224,"options":225,"answer":57,"explanation":228},"How are fights resolved?",[226,227],"By drawing cubes from a bag","By rolling combat dice","The game uses no dice: everything is decided by tokens and cubes drawn from the bag.",[230,249,259,275,286,297],{"text":231,"images":232,"check":243},"Assemble the board from its eight pieces and spread it out. It is a big map, so leave room for the book, the bag and the four character figures.",[233,234,238,242],{"src":141,"alt":142,"label":143},{"src":235,"alt":236,"label":237},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-tablero-1.webp","Whole board from above, edges included.","Board",{"src":239,"alt":240,"label":241},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-piezas-1.webp","Game pieces laid out on the table.","Pieces",{"src":94,"alt":72,"label":73},{"question":244,"options":245,"answer":57,"explanation":248},"How many pieces make up the board?",[246,247],"Eight","Four","The map is assembled from eight large pieces.",{"text":250,"images":251,"check":253},"Give each player the five figures in their character's colour: two standing, two walking and one running. Robin, Little John, Marian and Will Scarlet each have their own colour.",[252],{"src":89,"alt":90,"label":91},{"question":254,"options":255,"answer":57,"explanation":258},"What are the walking and running figures for?",[256,257],"To mark the exact path of a move","To track hit points","The figures are chained together to lay out the route a character follows.",{"text":260,"images":261,"check":269},"Open the adventure book at the current chapter and follow its setup tasks. Every chapter is set up differently: it says where each character starts, which discs go into the bag and which map panels get flipped.",[262,263,267],{"src":45,"alt":46,"label":47},{"src":264,"alt":265,"label":266},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-panel-1.webp","Whole player board with all its counters.","Player board",{"src":268,"alt":50,"label":51},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-personaje-1.webp",{"question":270,"options":271,"answer":57,"explanation":274},"Who tells you how to set up each chapter?",[272,273],"The adventure book","A separate reference sheet","The book is both rules and script: every chapter brings its own setup.",{"text":276,"images":277,"check":280},"Put the turn discs into the bag: the players' colours, the white one, the grey one and the bad-news discs. During play they are drawn one at a time to show who acts or when something goes wrong.",[278,279],{"src":64,"alt":65,"label":66},{"src":107,"alt":72,"label":73},{"question":281,"options":282,"answer":57,"explanation":285},"What does the white disc mean?",[283,284],"Every player takes a turn","The turn is skipped","White gives the whole group a turn; grey gives a turn to one player chosen by the group.",{"text":287,"images":288,"check":291},"Place the hope marker on its starting space. Hope is the campaign's life: it drops when guards roam freely and rises when the people trust the outlaws.",[289],{"src":290,"alt":120,"label":121},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-marcador-1.webp",{"question":292,"options":293,"answer":57,"explanation":296},"What does hope represent?",[294,295],"The people's support, which must be kept high","The gold you have collected","Without hope, the book starts triggering ever-worse consequences.",{"text":298,"images":299,"check":301},"Remember the golden rule: never read book pages the book has not sent you to. Every chapter has branches and pages belonging to other chapters, and browsing ahead spoils the whole campaign.",[300],{"src":123,"alt":124,"label":125},{"question":302,"options":303,"answer":57,"explanation":306},"Can you read the book freely?",[304,305],"No, only the pages the game points to","Yes, it helps with planning","The book is full of forks and secrets: you only read what you are told to.",[308,321,334,345,358,371],{"title":309,"text":310,"images":311,"check":315},"Draw a disc from the bag","Turns are not fixed: you draw a disc from the bag. White means every player acts; grey means the group picks one player to act; a coloured disc gives that character a turn; the bad-news discs trigger an event.",[312,313,314],{"src":64,"alt":65,"label":66},{"src":71,"alt":72,"label":73},{"src":49,"alt":50,"label":51},{"question":316,"options":317,"answer":57,"explanation":320},"Is the turn order fixed?",[318,319],"No, the bag decides","Yes, Robin always starts","The bag reshuffles the order every round and forces you to rethink your plans.",{"title":322,"text":323,"images":324,"check":328},"Move with the figures","Starting from your standing figure, chain the walking and running figures so they touch, and finish with your other standing figure. The path cannot cross obstacles: rivers, ravines or dense woods force you to go around.",[325],{"src":89,"alt":326,"label":327},"Blue and green wooden figures on the map beside a stone path and a campfire.","Chaining the route",{"question":329,"options":330,"answer":57,"explanation":333},"Can you cross a river with your route?",[331,332],"No, you have to go around where it can be crossed","Yes, by spending the running figure","Map obstacles cut the path even if you still have figures left.",{"title":335,"text":336,"images":337,"check":340},"Save energy","If you finish your move without using the running figure, you have saved energy: put a white cube into the bag. That cube improves everyone's odds in the next fights.",[338,339],{"src":64,"alt":68,"label":69},{"src":94,"alt":72,"label":73},{"question":341,"options":342,"answer":57,"explanation":344},"What do you get for not using the running figure?",[98,343],"An extra turn","Saving energy is how you prepare the bag for combat.",{"title":346,"text":347,"images":348,"check":352},"Talk and investigate","Places and people on the map have a number that points to a page in the book. When you arrive, read that page aloud and follow its instructions: it may give information, open a plot line or change the chapter's goal.",[349,351],{"src":350,"alt":50,"label":51},"\u002Fimages\u002Fgames\u002Frobin-hood\u002Fguia-personaje-3.webp",{"src":123,"alt":124,"label":125},{"question":353,"options":354,"answer":57,"explanation":357},"What is the number on a map location?",[355,356],"The book page you must read","The chapter it appears in","Every index on the map leads to a specific page of the book.",{"title":359,"text":360,"images":361,"check":365},"Defeat a guard","Get within range and draw three cubes from the bag, one at a time. If a white cube comes out, you win: flip the guard's insert and take the reward underneath, usually hope. Draw three purple cubes and the attack fails.",[362,363,364],{"src":64,"alt":68,"label":69},{"src":107,"alt":72,"label":73},{"src":64,"alt":65,"label":66},{"question":366,"options":367,"answer":57,"explanation":370},"How many cubes do you draw in a fight?",[368,369],"Up to three, one at a time","Just one","You draw one at a time and stop as soon as a white cube appears.",{"title":372,"text":373,"images":374,"check":377},"Bad news","When the red disc comes out, hope drops one point per player and a seal is revealed that brings guards or nobles onto the map. Guards capture any characters in their clearing; nobles offer bigger rewards if you defeat them.",[375,376],{"src":64,"alt":65,"label":66},{"src":268,"alt":50,"label":51},{"question":378,"options":379,"answer":57,"explanation":382},"What do guards do when they appear?",[380,381],"Capture the characters in their clearing","Steal the hope from that space","Guards capture whoever they catch in their clearing; nobles are richer targets.",[384,393,402],{"title":385,"text":386,"check":387},"Always running","Spending the running figure every turn takes you far but leaves the bag without white cubes. In a game where fights are won by drawing white, moving slowly on purpose is a play, not a waste of time.",{"question":388,"options":389,"answer":57,"explanation":392},"What happens if you never save energy?",[390,391],"The bag runs short of white cubes and fights get harder","You lose hope immediately","The bag is a shared resource: what you do not put in now is not there later.",{"title":394,"text":395,"check":396},"Ignoring hope","Hope is not decoration: at zero the book triggers far worse consequences. Every guard left roaming and every red event pushes it down, so chasing goals that raise it always pays.",{"question":397,"options":398,"answer":57,"explanation":401},"What happens at zero hope?",[399,400],"The book triggers severe consequences","You only lose a turn","Hope is the campaign's thermometer: at zero, everything gets worse.",{"title":403,"text":404,"check":405},"Splitting up without a plan","Each character can cover a different part of the map, but scattering without coordination leaves the others far away when a fight needs backup or a character must be questioned before things change.",{"question":406,"options":407,"answer":57,"explanation":410},"Do fights involve the whole group?",[408,409],"Usually one character fights, but the group's position matters","Every player always adds cubes","The attacker resolves the fight, but the group decides where it pays to stand.","Every chapter has its own goal, described in the adventure book, and it ends when the group achieves it or when the book marks the ending. Hope, rewards and map changes carry over between chapters: the campaign runs for nine sessions and the state of the board travels from one to the next.",{"question":159,"options":413,"answer":57,"explanation":415},[161,414],"Nothing, each chapter starts fresh","It is a campaign: the map and hope evolve chapter by chapter.","Libro de aventuras ES (Devir, 2021)",{"title":5,"description":16},[419],"reglamentos-pdf\u002Fextraidos\u002Frobin-hood\u002Freglas_ES.txt","This game ships without a separate rulebook: the adventure book teaches the rules chapter by chapter. This guide is based on the manual and Devir's official description, and deliberately does not detail the plots or objectives of the nine chapters so as not to spoil the campaign. Component photos come from the BGG gallery.","en\u002Frobin-hood",[423,427,430,433,437,440,443,447,450],{"level":424,"title":425,"text":426},"beginner","Save energy before attacking","Fights are won with white cubes, and white cubes go in when you do not use the running figure. Before going after a guard, spend a turn or two moving short and loading the bag.",{"level":424,"title":428,"text":429},"Follow the book's thread","The chapter's goal is on the page you were sent to. Before scattering across the map, make sure the whole group knows what to achieve and where.",{"level":424,"title":431,"text":432},"Talk to everyone","Conversations are free and often open shortcuts, rewards or information about the guards. Walking past a numbered index usually closes a door.",{"level":434,"title":435,"text":436},"intermediate","Share out the map","With four characters, each can cover a zone: one towards Nottingham, one through the woods, one along the river. That way the book's indexes are reached sooner and long group treks are avoided.",{"level":434,"title":438,"text":439},"Protect hope","When you can choose between two rewards, the one that raises hope is usually better in the long run. A point of hope today prevents a severe consequence next chapter.",{"level":434,"title":441,"text":442},"Do not leave guards loose","A guard you do not defeat keeps capturing characters when bad-news discs come out. Clearing them while they are close is cheaper than chasing them later.",{"level":444,"title":445,"text":446},"advanced","Play with the bag, not against it","The bag is a collective resource: everything you put in shifts everyone's odds. If one character is about to attack, the others can move short that turn to load it with whites.",{"level":444,"title":448,"text":449},"Count the turn discs","Knowing which discs remain tells you how close the next bad news is and whether to risk a fight now or wait a round.",{"level":444,"title":451,"text":452},"Accept narrative failure","Failing a chapter does not break the campaign: the story continues and the game is designed so setbacks count too. Do not replay out of pride; keep reading.","Nine co-op chapters on a flipping map of Nottingham: move your outlaws, talk to people and keep hope alive.",2.1,"2021","yMDf7SbQILMUBWJf3k8CHycpi6N9dtimHGQtDWAUph0",[],1792930450481]