[{"data":1,"prerenderedAt":430},["ShallowReactive",2],{"game-en-robin-of-locksley":3,"overlays-en-robin-of-locksley":429},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":8,"cover":31,"deepDive":32,"description":16,"duration":169,"extension":172,"faq":173,"industryLegend":8,"lastReviewed":199,"leaders":8,"locale":200,"manualUrl":201,"mechanics":202,"meta":206,"navigation":207,"path":208,"players":209,"publisher":211,"quickStart":212,"resourceLegend":8,"rulesVersion":389,"seo":390,"sourceFiles":391,"sourceNotes":393,"stem":394,"strategies":395,"summary":426,"videoLanguage":8,"videoUrl":8,"weight":25,"year":427,"__hash__":428},"games\u002Fen\u002Frobin-of-locksley.md","Robin of Locksley","#166534","8",null,"https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F280132\u002Frobin-of-locksley",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"Robin of Locksley runs on two rhythms that feed each other: the Robin's jump\ndecides which tiles you get, and those tiles decide how far your Bard can run.\nNeither board works alone.",[14,18,19],{},"The grid is imperfect information: empty spaces refill at random, so plans are\nalways two turns deep. The track, by contrast, is pure arithmetic: every coin is a\nspace and every met task is a free space.",[14,21,22],{},"Winning needs either a lap or two laps plus four coins in hand. Both conditions\nreward the same thing: not spending your gold at the last moment without having set\nup the position.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Abstract","Racing","Thematic","\u002Fimages\u002Fgames\u002Frobin-of-locksley\u002Fcover.webp",{"title":33,"intro":34,"phases":35},"Leap, collect and move the Bard","You can already move Robin and sell collections. The duel is decided by the tiles you choose when you land, by how fast you turn gold into fame and by whether you can make two laps before your rival.",[36,87,134],{"id":37,"label":38,"steps":39},"grid","The grid as a harvest",[40,55,69],{"title":41,"text":42,"images":43,"check":48},"Every leap chooses a colour","Robin moves like a knight, so each turn you have several possible squares and each belongs to a colour. That is the real decision: not taking the nearest tile, but building the collection you want. Before leaping, look at which colours you hold and which you can complete; sometimes the right leap is the one that scores nothing now but moves you towards a collection of four or five.",[44],{"src":45,"alt":46,"label":47},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Fmovement.webp","Rulebook example with green ticks marking every legal landing space for the red Robin.","L-shaped move",{"question":49,"options":50,"answer":53,"explanation":54},"What decides the colour you take each turn?",[51,52],"The square where your knight leap lands","The top tile of the draw pile",0,"Each square has a colour; the leap decides which one you take.",{"title":56,"text":57,"images":58,"check":63},"Collections are never split","A collection is a set of tiles of the same colour and cannot be divided: when you sell, you sell the whole collection. Mixing colours without a plan leaves you with small groups that never reach three and are worth nothing. Before adding a tile to a colour, ask whether you will be able to sell it; if not, starting another colour with more potential may be better.",[59],{"src":60,"alt":61,"label":62},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Floot-tiles.webp","Stack of loot tiles in six colours next to a gold coin tile.","Loot tiles",{"question":64,"options":65,"answer":53,"explanation":68},"Can you sell part of a collection?",[66,67],"No, it sells whole","Yes, two at a time","The collection is sold complete: that is why planning the colour matters.",{"title":70,"text":71,"images":72,"check":81},"More than three pays too","You need at least three tiles to sell, but each extra tile adds a coin. That changes the maths: a collection of five is not just a sale, it is a better sale. If you can close a three-tile collection now or wait for the fifth, the answer depends on the rival's pace: if they lead on the Bard track, cash in; if not, accumulate.",[73,77],{"src":74,"alt":75,"label":76},"\u002Fimages\u002Fgames\u002Frobin-of-locksley\u002Fguia-losetas-1.webp","Tiles laid out and legible, artwork and number visible.","Tiles",{"src":78,"alt":79,"label":80},"\u002Fimages\u002Fgames\u002Frobin-of-locksley\u002Fguia-monedas-1.webp","Game coins in a stack, one flipped to show both faces.","Coins",{"question":82,"options":83,"answer":53,"explanation":86},"What happens if you sell a collection of five tiles?",[84,85],"You get extra coins for the additional tiles","It only counts as three","Tiles beyond three add one coin each.",{"id":88,"label":89,"steps":90},"bard","The Bard is the clock",[91,105,120],{"title":92,"text":93,"images":94,"check":99},"Every coin is one square","The Bard moves clockwise, and each square is paid with a coin or earned by completing the fame tile's task. Gold is therefore not an end: it is time on the track. A player hoarding coins without moving the Bard is losing the clock to one who advances every turn, even with less gold.",[95],{"src":96,"alt":97,"label":98},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Fracing-track.webp","Fame tiles around the race track, with coins and Bard pieces used to advance.","Fame tiles on the track",{"question":100,"options":101,"answer":53,"explanation":104},"How do you pay for a Bard square?",[102,103],"With one coin or by completing the tile's task","Only with two coins","Each square costs one coin or is advanced by resolving the fame tile's task.",{"title":106,"text":107,"images":108,"check":114},"Tasks are free steps","Fame tiles offer tasks that let you advance without paying gold. They are the cheapest way along the track, but they usually demand a condition that slows your economy. The balance is to use them when they fit what you were going to do anyway: if a task asks you to collect a colour you need, it is a free step; if it forces a detour, it can cost more than a coin.",[109,113],{"src":110,"alt":111,"label":112},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Fdistance.webp","Diagram of two Robins on the grid exactly one knight's move apart, marked as striking distance.","Striking distance",{"src":74,"alt":75,"label":76},{"question":115,"options":116,"answer":53,"explanation":119},"What do fame tile tasks let you do?",[117,118],"Advance without paying gold","Draw extra tiles","Tasks are free steps on the fame track.",{"title":121,"text":122,"images":123,"check":128},"Lapping the rival is an instant win","If your Bard passes your rival for the second time after completing a lap, you win immediately. The track is a chase, not just a race: if you lead, your job is not to stall; if you trail, you need a big multi-square turn to come around and catch up. Always watch the distance between the two Bards.",[124],{"src":125,"alt":126,"label":127},"\u002Fimages\u002Fgames\u002Frobin-of-locksley\u002Fguia-esquema-1.webp","Annotated diagram that makes the idea of the step visible.","Diagram",{"question":129,"options":130,"answer":53,"explanation":133},"When do you win by lapping the rival Bard?",[131,132],"When you pass them a second time after completing a lap","When you pass them once","Lapping requires passing the rival a second time after a full lap.",{"id":135,"label":136,"steps":137},"endgame","Two laps and the final tile",[138,153],{"title":139,"text":140,"images":141,"check":147},"The final tile is paid in one go","To win through the final tile you must complete two laps and pay four coins, and you cannot do it coin by coin: you need them all at once. The endgame is therefore prepared by saving, not spending. If you are close to the second lap, stop paying squares and keep four coins for the final strike; if the rival can lap you, moving may still be worth the risk.",[142,146],{"src":143,"alt":144,"label":145},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Fgoal-tiles.webp","Track corner tiles showing the start space, Nottingham and the Long Live the King goal.","Start and goal tiles",{"src":78,"alt":79,"label":80},{"question":148,"options":149,"answer":53,"explanation":152},"How many coins does the final tile require?",[150,151],"Four, at once","Two, one per lap","You must pay four coins in one go, not one at a time.",{"title":154,"text":155,"images":156,"check":163},"Gold is useless until it arrives","Coins in your reserve count for nothing until you turn them into squares or the final tile. The endgame is played with the clock in hand: count how many squares you need, how many coins you can generate in a turn and what the rival can do on theirs. If you cannot close this round, your job is to stop them closing the next.",[157,161,162],{"src":158,"alt":159,"label":160},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Fbards.webp","The two Bard figures in player colours.","Bards",{"src":74,"alt":75,"label":76},{"src":78,"alt":79,"label":80},{"question":164,"options":165,"answer":53,"explanation":168},"What are unspent coins worth at the end?",[166,167],"Nothing until you turn them into progress","One point each","Gold only counts once converted into Bard squares or the final tile.",{"min":170,"max":171},25,40,"md",[174,178,181,185,188,192,195],{"category":175,"question":176,"answer":177},"setup","Can it be played with children?","Yes. The manual suggests using the day tiles and, if there is a big gap, giving the less experienced player one or two extra coins.",{"category":175,"question":179,"answer":180},"Can the tile colours be changed?","No. Colours are fixed and drive both the collections and the fame tile tasks.",{"category":182,"question":183,"answer":184},"turn","What if I cannot sell any collection?","Some fame tiles are met exactly that way, by being unable to sell anything. If you cannot sell, keep playing: the Robin can always jump when a space exists.",{"category":182,"question":186,"answer":187},"Can I move the Bard before moving the Robin?","Yes. The Bard may move at any point during your turn, including before the Robin.",{"category":189,"question":190,"answer":191},"special","What does striking distance mean?","That both Robins are exactly one knight's move apart. It allows no attack: it only activates fame tiles that ask for that position.",{"category":189,"question":193,"answer":194},"What if the loot tiles run out?","If the draw pile cannot refill the grid, you choose which empty space to fill first. Selling collections also returns tiles to the pile.",{"category":196,"question":197,"answer":198},"end","How do you lap the rival?","By passing the rival Bard a second time after completing a full lap. The game ends right then, without waiting for the round to finish.","2026-10-23","en","https:\u002F\u002Fwww.wyrmgold.com",[203,204,205,29],"Grid movement","Set collection","Resource management",{},true,"\u002Fen\u002Frobin-of-locksley",{"min":25,"max":25,"best":210},[25],"Wyrmgold",{"pitch":213,"pitchCheck":214,"setup":220,"turn":287,"mistakes":354,"winning":382,"winningCheck":383},"Robin of Locksley is a two-player duel with two boards in one. In the middle sits a 5x5 grid of loot tiles: you move your Robin like a chess knight, take the tile you land on and refill the empty space. Tiles of the same colour form collections, and collections of three or more can be sold for gold. That gold moves your Bard along the fame track surrounding the grid: each coin paid advances one space, and each fame tile offers a task that also moves you forward if you meet it. You win by lapping the rival Bard, or by completing two laps and fulfilling the final tile by paying four coins.",{"question":215,"options":216,"answer":53,"explanation":219},"How does the Bard advance along the track?",[217,218],"By paying 1 coin or meeting the fame tile's task","By drawing a loot tile","Each track space is passed by paying a coin or by meeting the task shown.",[221,234,244,257,267,277],{"text":222,"images":223,"check":228},"Sort the components: 60 loot tiles, 16 small fame tiles, 8 large corner tiles, two Robins and two Bards in player colours, and the race track around the grid.",[224],{"src":225,"alt":226,"label":227},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Fsetup.webp","Setup diagram from the rulebook with the 5x5 grid, the race track and the draw and discard areas.","Game setup",{"question":229,"options":230,"answer":53,"explanation":233},"How many tiles form the loot grid?",[231,232],"25, a 5x5 grid","60, every loot tile","The grid is 5x5 with 25 tiles.",{"text":235,"images":236,"check":238},"Shuffle the loot tiles gold side up and build a 5x5 grid. The youngest player takes one corner tile and the other player takes the opposite corner. Each flips theirs to the gold side and keeps it as starting gold.",[237],{"src":60,"alt":61,"label":62},{"question":239,"options":240,"answer":53,"explanation":243},"Which side up are the loot tiles in the grid?",[241,242],"Gold coin side up","Colour side up","The grid is built with the gold side showing.",{"text":245,"images":246,"check":251},"Put each Robin in one of the now empty corners. The rest of the loot tiles, gold side up, form the draw pile, with room beside it for the discard pile.",[247,250],{"src":225,"alt":248,"label":249},"Setup diagram with the 5x5 grid, the Robins in their corners, the draw pile and the discard pile.","Grid, draw pile and discard",{"src":74,"alt":75,"label":76},{"question":252,"options":253,"answer":53,"explanation":256},"Where are the Robins placed?",[254,255],"In the corners left empty","In the middle of the grid","Each Robin takes an empty corner.",{"text":258,"images":259,"check":261},"Set up the fame corners: \"The Beginning\" and \"Long Live the King\" go together in one corner, with the start tile in the inner corner. Shuffle the other corners and place three in the remaining corners; use the day tiles in your first game.",[260],{"src":143,"alt":144,"label":145},{"question":262,"options":263,"answer":53,"explanation":266},"Which tiles form the start and goal corner?",[264,265],"\"The Beginning\" and \"Long Live the King\"","Two small fame tiles","The two special tiles share one corner.",{"text":268,"images":269,"check":271},"Shuffle the small fame tiles and place three between every two corners. In your first game use the day tiles. These are the tasks that let you advance without paying gold.",[270],{"src":96,"alt":97,"label":98},{"question":272,"options":273,"answer":53,"explanation":276},"How many small fame tiles go between two corners?",[274,275],"Three","Five","Three are placed between each pair of corners.",{"text":278,"images":279,"check":281},"Place each Bard beside the start tile in its colour. Check that each player has a Robin in a corner, a Bard at the start and their starting gold.",[280],{"src":158,"alt":159,"label":160},{"question":282,"options":283,"answer":53,"explanation":286},"Where do the Bards start?",[284,285],"Next to the start tile","On the goal tile","Each Bard starts beside the exit.",[288,299,312,330,343],{"title":289,"text":290,"images":291,"check":293},"Move your Robin in an L","Your Robin moves like a chess knight: two tiles in one direction and one to the side, or one and then two. It may not leave the grid or finish on the rival Robin's tile.",[292],{"src":45,"alt":46,"label":47},{"question":294,"options":295,"answer":53,"explanation":298},"How does the Robin move?",[296,297],"Like a chess knight, in an L of three tiles","One tile in any direction","The jump is two plus one or one plus two tiles, always inside the 5x5 grid.",{"title":300,"text":301,"images":302,"check":306},"Take the tile and refill","You take the tile you land on into your personal supply. At the end of your turn you refill the space you left with a tile from the draw pile.",[303],{"src":60,"alt":304,"label":305},"Loot tiles of different colours used to fill the grid.","Taking and refilling",{"question":307,"options":308,"answer":53,"explanation":311},"When is the empty space refilled?",[309,310],"At the end of your turn","At the end of the game","The space is refilled when your turn ends, using the draw pile.",{"title":313,"text":314,"images":315,"check":324},"Sell a collection","A collection is a set of tiles of the same colour and may never be split. To sell it you need at least three tiles: discard two and flip the rest to their gold side. With more than three you gain one extra coin per additional tile.",[316,320],{"src":317,"alt":318,"label":319},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Fsell-collection.webp","Example of selling five loot tiles: two go to the discard pile and three flip to the gold side.","Selling a collection",{"src":321,"alt":322,"label":323},"\u002Fimages\u002Fgames\u002Frobin-locksley\u002Fcollection.webp","Two loot collections: three green tiles and three white tiles.","Collections by colour",{"question":325,"options":326,"answer":53,"explanation":329},"How many tiles does a collection need to be sold?",[327,328],"Three or more of the same colour","Two of the same colour","Two cannot be sold: you need three, and the two discarded give no gold.",{"title":331,"text":332,"images":333,"check":337},"Advance the Bard","During your turn you may move your Bard clockwise. Each space is paid for with one coin (discarded gold side up) or passed by meeting the fame tile's task. You may keep moving as long as you can pay or meet each task.",[334],{"src":96,"alt":335,"label":336},"Bard movement around the race track paid with coins or fame tile tasks.","Advancing the Bard",{"question":338,"options":339,"answer":53,"explanation":342},"Can you move the Bard several spaces in one turn?",[340,341],"Yes, as long as you can pay or meet each task","No, one space per turn","The Bard advances for as many spaces as you can afford or fulfil.",{"title":344,"text":345,"images":346,"check":348},"Check positions","At the end of the turn check whether anyone has lapped the rival or completed two laps and can meet the final tile. If both Bards share a space, the game does not end.",[347],{"src":110,"alt":111,"label":112},{"question":349,"options":350,"answer":53,"explanation":353},"What happens if both Bards are on the same space?",[351,352],"The game does not end","Whoever arrived first wins","Lapping requires passing the rival a second time; sharing a space decides nothing.",[355,364,373],{"title":356,"text":357,"check":358},"Splitting a collection","Five blue tiles are not a collection of two plus a collection of three: they are one collection. You cannot split it to sell in parts or count the same colours twice.",{"question":359,"options":360,"answer":53,"explanation":363},"Can a collection be split into smaller ones?",[361,362],"No, never","Yes, when selling","Collections are never split: five tiles of one colour are a single collection.",{"title":365,"text":366,"check":367},"Leaving the grid","The Robin never leaves the 5x5, not even by jumping over the edge. If there is no legal move, you stay put and take no tile.",{"question":368,"options":369,"answer":53,"explanation":372},"Can the Robin leave the 5x5 grid?",[370,371],"No, it must stay inside","Yes, to go around it","The Robin moves inside the grid; the border is a hard limit.",{"title":374,"text":375,"check":376},"Confusing meeting with paying","Paying a coin and meeting the task are alternatives, not a double requirement. Meet the tile's task and you advance for free; if you cannot, pay one coin to pass.",{"question":377,"options":378,"answer":53,"explanation":381},"If you meet the tile's task, do you also pay gold?",[379,380],"No, advancing is free","Yes, one coin anyway","Meeting the task is the free alternative to paying the coin.","You win immediately if your Bard laps the rival, that is, if you pass them a second time after completing a full lap. You also win by completing two laps and meeting the final \"Long Live the King\" tile, which requires paying four coins and cannot be met with just one. If both Bards share a space, play continues.",{"question":384,"options":385,"answer":53,"explanation":388},"What does the final tile require?",[386,387],"Paying four coins","Paying one coin like the rest","The goal tile is only met by paying four coins; normal task fulfilment does not count.","EN rulebook (Wyrmgold, 2019)",{"title":5,"description":16},[392],"reglamentos-pdf\u002FWyrmgold_ROL_Rulebook_EN.pdf","The manual covers setup, the L-shaped move, selling collections, the fame track and the ending. Fame tiles carry their own task text.","en\u002Frobin-of-locksley",[396,400,403,406,410,413,416,420,423],{"level":397,"title":398,"text":399},"beginner","Collect colours, not volume","Three tiles of one colour are gold; ten of different colours are nothing. Scan the grid for the colour you already hold.",{"level":397,"title":401,"text":402},"Do not sell at two","A collection of two cannot be sold and gives no gold. If you can choose, take the tile that brings you closer to a third match.",{"level":397,"title":404,"text":405},"Refill carefully","The space you leave is filled at random. Try not to hand the rival an easy landing.",{"level":407,"title":408,"text":409},"intermediate","Count the rival's coins","Their gold sets how many spaces they can cross at once. If they are short, it is your moment to gamble on a big collection.",{"level":407,"title":411,"text":412},"Time your sales","Selling is optional: if a fame tile wants a three-tile collection, do not sell it before using it for a free advance.",{"level":407,"title":414,"text":415},"Block the corners","Parking your Robin near a corner limits the rival's jumps and keeps position tasks within reach.",{"level":417,"title":418,"text":419},"advanced","Save for the goal tile","The final tile demands four coins at once. On your second lap, hoard gold instead of selling everything.",{"level":417,"title":421,"text":422},"Force the pace","Every coin spent on the Bard is a coin not banked. If your rival depends on big collections, speed up the race so they never finish them.",{"level":417,"title":424,"text":425},"Learn the night tiles","In harder games, memorise which tasks sit between the corners: knowing whether you can meet one or must pay decides how much gold to hold back.","Two-outlaw duel: grab loot tiles with a knight's move, sell them for gold and race your bard round the fame track.","2019","RL6c2DE2XDki4uy3jEeijbUnZBw4maZBxmYieUNX_ZI",[],1792930450118]